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From 2018-11-19 to 2018-12-02

2018-12-02

20:42 Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
skyjake
20:37 Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
20:07 Revision b6969b4c (github): Cleanup
skyjake
15:54 Revision aaecf036 (github): Readme|Documentation: Updates related to server files
skyjake
13:55 Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:20 Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
07:29 Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
skyjake
07:26 Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
skyjake

2018-12-01

21:08 Revision 7b4dcbb1 (github): Fixed|UI|libgui: Loading package icons
The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages. skyjake
20:23 Revision 4e48a6a4 (github): Fixed|All Games: Switching weapons
The weapon switch controls were always triggering the weapon cycling action. skyjake
13:21 Revision 9e117b6b (github): Before Map07 finale doom2-nerve fix
Drako
11:33 Revision 9a84ee89 (github): Merge pull request #21 from DrakoPensulo/master
Fixed|Doom: Before Map07 finale doom2-nerve fix skyjake
11:12 Revision e6e9ac26 (github): Fixed|Builder: Python indentation
skyjake
06:29 Revision 852b6033 (github): Before Map07 finale doom2-nerve fix
Drako

2018-11-29

10:42 Revision b49a17be (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# doomsday/sdk/libcore/src/core/loop.cpp
skyjake
10:33 Revision 715033dc (github): Performance: Fire the event loop more frequently
The maximum frame rate was being limited by how often the event loop was triggering updates. skyjake
10:31 Revision 06f5d6cc (github): Performance|Widgets: Tuning widget text updates
Don’t check the text lines for reallocation if we know that nothing has changed. skyjake

2018-11-28

11:07 Revision 4cda39e4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# distrib/autobuild.py
# doomsday/apps/client/include/ui/clientrootwidget.h
# doomsday...
skyjake

2018-11-27

22:12 Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick... skyjake
21:50 Revision 43520e23 (github): GL|Performance: Improved draw batching
Primitives with compatible GL types can be inserted in one batch. skyjake
21:48 Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
skyjake
20:58 Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu...
skyjake
20:53 Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2...
skyjake
20:49 Revision f0a0d699 (github): Cleanup
skyjake
20:49 Revision 7d719f69 (github): liblegacy: Improved const usage in API
skyjake

2018-11-26

22:19 Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
The background thread loading the logo was sometimes accessing the wrong catalog. skyjake

2018-11-25

19:02 Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
Only animate materials that are known to have something to animate. skyjake
19:00 Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
skyjake
15:25 Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
The UI prefers to show the LAN version of the server.
IssueID #2141
skyjake
15:09 Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141
skyjake
15:08 Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
Added semantic flags for integers and unsigned integers so they can be converted better into text. skyjake
12:22 Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
IssueID #1575 skyjake

2018-11-24

21:14 Revision ef8e5bcc (github): Fixed|Music|Definitions: Music pack compatibility issues
Make sure Music defs overwrite contents from the earlier ones. Music IDs can't be fully trusted because music definit... skyjake
20:35 Revision f9565d40 (github): Fixed|Music: Defined external music file ignored
The way Hexen loads the MAPINFO and SNDINFO lumps was causing custom music definitions to be ignored.
The MAPINFO tr...
skyjake
17:21 Revision 196e80ef (github): Fixed|Hexen: Disable all weapon switching when morphed
IssueID #2044 skyjake

2018-11-23

11:41 Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing. skyjake

2018-11-22

21:51 Revision 2be0bd42 (github): Performance: Manipulating and copying ServerInfos
The Record-based shell::ServerInfo was being copied multiple times continuously during discovery and update of server... skyjake
21:48 Revision ba7dfd67 (github): Fixed|FS|libcore: Crash when disconnecting from server
The server’s remote files were unmounted incorrectly, causing a folder to be destroyed twice. skyjake
19:26 Revision cf4aa176 (github): macOS|Shell: Disable Mojave dark mode in Shell
The Shell GUI will need some work to make it compatible with dark mode. This needs to wait for Qt 5.12, though.
The ...
skyjake
18:44 Revision 6609febd (github): Heretic: Added MAPINFO for E4M1 (Heretic Registered)
IssueID #974 skyjake

2018-11-20

20:04 Revision 18149403 (github): Doom: Retain order of hardcoded Text definitions
skyjake
17:55 Revision 3c583309 (github): Fixed|Doom: Incorrect music in MAP09 of TNT Evilution
skyjake
17:50 Revision 143ae916 (github): Fixed|Doom: Missing finale after E4M8 (BFG Edition)
There was no E4M8 finale animation defined for doom1-bfg.
Also, the “title” sequence should be the same for doom1-ul...
skyjake
17:21 Revision 9b5e8efe (github): Doom: Added a fallback music definition for MAP33
skyjake
17:15 Revision e8d8bfae (github): Fixed|Doom: E1M8 had the incorrect music lump
skyjake
10:10 Revision 5939d042 (github): Builder|Web: Purge unstable builds after 4 weeks
skyjake
10:10 Revision c3b1ffbb (github): Builder|Web: Manually removing a build from the database
skyjake
09:42 Revision 08bc80ad (github): Merge pull request #20 from DrakoPensulo/master
Correct names of maps 31 and 32 in the BFG edition of Doom skyjake
04:43 Revision 49bfadc6 (github): Correct names of MAPs 31-32
Drako
04:39 Revision 572e0a0e (github): Add strings for Doom 2 BFG maps 31-33 names
Drako

2018-11-19

19:28 Revision 3632a3f9 (github): Fixed|Renderer: Demons and Spectres get mixed up
Model frame interpolation links were set up incorrectly.
IssueID #2283
skyjake
 

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