Activity
From 2018-11-19 to 2018-12-02
2018-12-02
- 20:42 Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
- 20:37 Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
- When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc...
- 20:07 Revision b6969b4c (github): Cleanup
- 15:54 Revision aaecf036 (github): Readme|Documentation: Updates related to server files
- 13:55 Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
- 09:20 Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
- When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override...
- 07:29 Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
- 07:26 Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
2018-12-01
- 21:08 Revision 7b4dcbb1 (github): Fixed|UI|libgui: Loading package icons
- The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages.
- 20:23 Revision 4e48a6a4 (github): Fixed|All Games: Switching weapons
- The weapon switch controls were always triggering the weapon cycling action.
- 13:21 Revision 9e117b6b (github): Before Map07 finale doom2-nerve fix
- 11:33 Revision 9a84ee89 (github): Merge pull request #21 from DrakoPensulo/master
- Fixed|Doom: Before Map07 finale doom2-nerve fix
- 11:12 Revision e6e9ac26 (github): Fixed|Builder: Python indentation
- 06:29 Revision 852b6033 (github): Before Map07 finale doom2-nerve fix
2018-11-29
- 10:42 Revision b49a17be (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
- # Conflicts:
# doomsday/sdk/libcore/src/core/loop.cpp - 10:33 Revision 715033dc (github): Performance: Fire the event loop more frequently
- The maximum frame rate was being limited by how often the event loop was triggering updates.
- 10:31 Revision 06f5d6cc (github): Performance|Widgets: Tuning widget text updates
- Don’t check the text lines for reallocation if we know that nothing has changed.
2018-11-28
- 11:07 Revision 4cda39e4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
- # Conflicts:
# distrib/autobuild.py
# doomsday/apps/client/include/ui/clientrootwidget.h
# doomsday...
2018-11-27
- 22:12 Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
- Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick...
- 21:50 Revision 43520e23 (github): GL|Performance: Improved draw batching
- Primitives with compatible GL types can be inserted in one batch.
- 21:48 Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
- 20:58 Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
- DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu... - 20:53 Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
- GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2... - 20:49 Revision f0a0d699 (github): Cleanup
- 20:49 Revision 7d719f69 (github): liblegacy: Improved const usage in API
2018-11-26
- 22:19 Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
- The background thread loading the logo was sometimes accessing the wrong catalog.
2018-11-25
- 19:02 Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
- Only animate materials that are known to have something to animate.
- 19:00 Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
- 15:25 Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
- The UI prefers to show the LAN version of the server.
IssueID #2141 - 15:09 Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
- A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141 - 15:08 Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
- Added semantic flags for integers and unsigned integers so they can be converted better into text.
- 12:22 Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
- IssueID #1575
2018-11-24
- 21:14 Revision ef8e5bcc (github): Fixed|Music|Definitions: Music pack compatibility issues
- Make sure Music defs overwrite contents from the earlier ones. Music IDs can't be fully trusted because music definit...
- 20:35 Revision f9565d40 (github): Fixed|Music: Defined external music file ignored
- The way Hexen loads the MAPINFO and SNDINFO lumps was causing custom music definitions to be ignored.
The MAPINFO tr... - 17:21 Revision 196e80ef (github): Fixed|Hexen: Disable all weapon switching when morphed
- IssueID #2044
2018-11-23
- 11:41 Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
- The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing.
2018-11-22
- 21:51 Revision 2be0bd42 (github): Performance: Manipulating and copying ServerInfos
- The Record-based shell::ServerInfo was being copied multiple times continuously during discovery and update of server...
- 21:48 Revision ba7dfd67 (github): Fixed|FS|libcore: Crash when disconnecting from server
- The server’s remote files were unmounted incorrectly, causing a folder to be destroyed twice.
- 19:26 Revision cf4aa176 (github): macOS|Shell: Disable Mojave dark mode in Shell
- The Shell GUI will need some work to make it compatible with dark mode. This needs to wait for Qt 5.12, though.
The ... - 18:44 Revision 6609febd (github): Heretic: Added MAPINFO for E4M1 (Heretic Registered)
- IssueID #974
2018-11-20
- 20:04 Revision 18149403 (github): Doom: Retain order of hardcoded Text definitions
- 17:55 Revision 3c583309 (github): Fixed|Doom: Incorrect music in MAP09 of TNT Evilution
- 17:50 Revision 143ae916 (github): Fixed|Doom: Missing finale after E4M8 (BFG Edition)
- There was no E4M8 finale animation defined for doom1-bfg.
Also, the “title” sequence should be the same for doom1-ul... - 17:21 Revision 9b5e8efe (github): Doom: Added a fallback music definition for MAP33
- 17:15 Revision e8d8bfae (github): Fixed|Doom: E1M8 had the incorrect music lump
- 10:10 Revision 5939d042 (github): Builder|Web: Purge unstable builds after 4 weeks
- 10:10 Revision c3b1ffbb (github): Builder|Web: Manually removing a build from the database
- 09:42 Revision 08bc80ad (github): Merge pull request #20 from DrakoPensulo/master
- Correct names of maps 31 and 32 in the BFG edition of Doom
- 04:43 Revision 49bfadc6 (github): Correct names of MAPs 31-32
- 04:39 Revision 572e0a0e (github): Add strings for Doom 2 BFG maps 31-33 names
2018-11-19
- 19:28 Revision 3632a3f9 (github): Fixed|Renderer: Demons and Spectres get mixed up
- Model frame interpolation links were set up incorrectly.
IssueID #2283
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