Activity
From 2018-10-22 to 2018-11-04
2018-11-04
- 21:49 Revision f42f390e (github): Widgets|libcore: Finding a parent widget of certain type
- 21:49 Revision 6092019f (github): UI|Home|Resources: Custom data file in game profiles
- Starting a profile with custom data file doesn’t work yet because the game plugin’s required PK3 isn’t being automati...
- 18:06 Revision 58ce9545 (github): UI|Home: Added a “Data File” setting to game profiles
- 18:05 Revision 0f298bc2 (github): UI|Home: Game subtitles depend on sort mode
- 14:59 Revision 96271204 (github): Fixed|Windows: Build failure
- 12:47 Revision e98b33bd (github): Music|Definitions: Fall back to default music
- If a custom Map Info doesn’t specify any music, it should use the map’s default song.
Removed the default songs from... - 12:09 Revision 1402c2b4 (github): FluidSynth: Restored old max gain value
- Some music was breaking up with gain 1.0.
- 10:38 Revision 288b749a (github): Audio|UI: Set SFX channel count in Audio Settings
- The -sfxchan option now just changes the value of Config.audio.channels.
IssueID #2237 - 10:36 Revision 92a831ef (github): FS|libcore: Improved API convenience
2018-11-03
- 21:38 Revision dc4482ee (github): UI|Home: Sort options for game library
- Games can be sorted based on different criteria. The selected item is retained if the item order changes.
IssueID #2226 - 21:35 Revision de93b413 (github): UI|Client: Set profiles’ last played time
- 21:34 Revision b770352a (github): libdoomsday: Game profile last played time
- 21:33 Revision 6ab15f10 (github): Fixed|libcore: Profile title change notification
- 17:22 Revision d5ec4682 (github): UI|Multiplayer: Load game logos asynchronously
- Load multiplayer game logos without blocking the UI thread.
- 15:02 Revision f03c3397 (github): Heretic: Added “mif_spawn_all_firemaces” flag
- Map Info flag for disabling the randomness of Firemace spawning. All Firemace map spots will spawn a MT_WMACE unless ...
- 13:49 Revision a88fa5d7 (github): Fixed: Missing include
- 13:27 Revision f34ecfc8 (github): Fixed|UI|Client: Setting the initial WAD folder
- The IWAD folder selected by the user should also be put in Config.resource.packageFolder.
- 13:26 Revision 2fa7a112 (github): Fixed|Resources: Parsing PWAD readme
- The title of the WAD was not always correctly recognized.
- 13:25 Revision df8e7371 (github): Scripting|libcore: Finding index of value in array
- 10:56 Revision 4921c65d (github): UI|Client: Load game logos asynchronously
- It may take a little while to load all the icons, and the UI shouldn’t be blocked in the meantime. This was particula...
- 10:54 Revision 8fcfb358 (github): libcore: Improved async() method
- 10:33 Revision a1866d09 (github): UI|Client: Refreshing packages
- PackagesWidget and PackagesDialog don’t need their own method for refreshing, because they can just observe the file ...
- 10:31 Revision 39d7a30a (github): FS|libcore: Querying the file system busy status
2018-11-02
- 22:40 Revision a3a57947 (github): Fixed|macOS: Determining desktop resolution
- The desktop resolution is used for determining the initial non-fullscreen window size. The dummy DisplayMode was retu...
2018-11-01
- 21:33 Revision a7c5570c (github): Fixed|macOS|Linux: Default music backend
- The default music backend should be FluidSynth.
- 21:32 Revision e1e95070 (github): Cleanup
2018-10-30
- 12:08 Revision 71412a8d (github): Cleanup|GL: No null pointer access
- offsetof() is a C compatibility feature so it is intended for POD types. This commit is a bit iffy, but let's see if ...
- 12:06 Revision a47bff11 (github): Fixed|FS: Crash when updating file system
- QRegExp seems unsafe for multithreaded access.
- 09:54 Revision a8a3649c (github): Cleanup: Integer overflows, divide-by-zero
- 09:53 Revision 6d28b6aa (github): Cleanup: Undefined behavior
- 09:53 Revision bffbbaa8 (github): Cleanup: Unnecessary pointers
2018-10-29
- 22:44 Revision c7ab1631 (github): Fixed: Various cases of undefined behavior
- Notably, taskBarBlur must be available before other widgets.
- 22:42 Revision 62ccd355 (github): Cleanup|FS: Waiting for file system operations
- 22:41 Revision b6063550 (github): Fixed|libcore: Misaligned pointer access
- 16:45 Revision 10643727 (github): UI|Client: Notification icon for file system refresh
- 16:44 Revision e02e00f5 (github): Resources|libdoomsday: Use busy level for bundle identification
- The file system busy level mechanism is used when identifying data bundles. This removes the need to separately wait ...
- 16:43 Revision 55a350e3 (github): FS|libcore: Tracking file system busy level
- The file system keeps track of ongoing operations using a busy level counter. The busy level can be observed via an a...
- 07:15 Revision 5ee882e2 (github): Fixed|Widgets: Safer handling of data items in PackagesWidget
2018-10-28
- 19:45 Revision 04bf8917 (github): Debug|Client|UI: PackagesWidget accesses files during population
- This should be rethought a little to make the file access safer.
- 19:44 Revision 41a31c41 (github): Resources|Client: Cleaning up folder config
- On upgrade, bootstrap moves iwadFolder to packageFolder and marks it as non-recursed.
- 19:43 Revision 0324707f (github): Scripting|FS: Added a file system binding
- `FS.refreshPackageFolders()` re-initializes the /local/wads and /local/packs folders according to the configuration.
- 19:30 Revision fcd13a7a (github): Fixed|Widgets: Issues with the directory array widget
- MessageDialog’s width rule was never released.
DirectoryArrayWidget was using the wrong keys for Config.resource.rec... - 19:28 Revision 4cf017b7 (github): Scripting|FS: Added “FS” module; utils.makeArray()
- 12:26 Revision c768c702 (github): UI|Client: Simpler Data Files settings
- There is only one list of directories in the Data Files settings.
The configuration still needs to be updated so the... - 12:24 Revision 6abf671a (github): UI|Default Style: Adjusted font styles for consistency
- 12:23 Revision c7ea58a5 (github): Widgets|UI: Improvements for directory array widget
- DirectoryArrayWidget can be used to specify whether each directory is recursed or not. These selections are saved per...
2018-10-27
- 19:05 Revision 68a3196c (github): Updated copyright years in binary metadata
- Now this information is up to date for 2018 and the 2.1 release.
However, since there is a recurring need to update ... - 15:49 Revision c4f175a0 (github): Fixed|Doom: Music looping in title screen
- IssueID #2147
- 10:13 Revision d938b6c2 (github): Renderer|Resources: Improved 3D model error checking
- Invalid animation and mesh IDs and material definitions should be reported.
- 10:09 Revision c1c518f3 (github): World: Handle errors from thinkers
- If a thinker throws an exception it should be caught, but processing of subsequent thinkers can continue.
- 10:07 Revision 5b2cb648 (github): libcore: Improved package error handling
- An error in the package metadata shouldn’t cause the engine to shut down.
2018-10-26
- 20:31 Revision c5acf772 (github): Client: Even safer console state saving
- 09:09 Revision 1fefdc04 (github): CMake|Qt: Finding qmake
- 09:09 Revision b1e2579d (github): Resources|Hexen: Detect Macintosh version of Hexen IWAD
- IssueID #2287
2018-10-25
- 17:13 Revision 3ebe7007 (github): Fixed|Client: Prevent errors from wiping the config
- The first time a game plugin is loaded, console state is not saved before it has been restored, but after unloading t...
2018-10-24
- 18:48 Revision d3ff8b24 (github): Fixed|Server: Memory leak
- Whenever the server updated its status broadcast message, part of the message contents were leaked.
2018-10-23
- 19:54 Revision d1d628a0 (github): Fixed|World|Renderer: Movement smoothing of blocked objects
- If a mobj isn’t actually moving, don’t apply momentum-based movement smoothing. The check is done separately for each...
Also available in: Atom