Activity
From 2018-08-01 to 2018-08-14
2018-08-10
- 05:36 Bug #2277 (Closed): (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- Hello, after some troubleshooting from this thread : http://talk.dengine.net/discussion/2569/multiple-public-server-i...
2018-08-06
- 18:39 Bug #2276: [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Yep, that fixed it. Thanks.
As a side note, i think that also fixed the problem that i couldn't leave the map at a... - 11:08 Bug #2276 (Resolved): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Let me know if commit:1a31372b6ee solves the issue.
- 10:56 Bug #2276 (In Progress): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- 11:06 Revision 1a31372b (github): World|SaveGame: Avoid crash when a thinker is missing from the map
- Don't assume that each thinker included in the restore data is present
in the map.
IssueID #2276
2018-08-04
- 21:54 Bug #2276: [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Additional Info: Build: 2.1-Unstable [#2771]
Doomsday console output on exit:... - 20:38 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Maybe related to [https://tracker.dengine.net/issues/2275] ? Backtrace :...
2018-08-02
- 01:41 Bug #2275: [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- Rev 985a15f4 fixed it. Thanks !
2018-08-01
- 15:48 Bug #2275 (Resolved): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- 15:47 Revision 985a15f4 (github): World|SaveGame: Restore and check state of as many objects as possible
- A discrepancy during object state restoration does not halt the entire
process, but only causes a warning to be logge... - 15:41 Revision 274ec6de (github): Client|importidtech1: Warnings about map issues are now Developer entries
- 15:07 Revision 571c673f (github): libgui|GL: Avoid excessive OpenGL debug messages
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