Activity
From 2018-07-26 to 2018-08-08
2018-08-06
- 18:39 Bug #2276: [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Yep, that fixed it. Thanks.
As a side note, i think that also fixed the problem that i couldn't leave the map at a... - 11:08 Bug #2276 (Resolved): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Let me know if commit:1a31372b6ee solves the issue.
- 10:56 Bug #2276 (In Progress): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- 11:06 Revision 1a31372b (github): World|SaveGame: Avoid crash when a thinker is missing from the map
- Don't assume that each thinker included in the restore data is present
in the map.
IssueID #2276
2018-08-04
- 21:54 Bug #2276: [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Additional Info: Build: 2.1-Unstable [#2771]
Doomsday console output on exit:... - 20:38 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- Maybe related to [https://tracker.dengine.net/issues/2275] ? Backtrace :...
2018-08-02
- 01:41 Bug #2275: [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- Rev 985a15f4 fixed it. Thanks !
2018-08-01
- 15:48 Bug #2275 (Resolved): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- 15:47 Revision 985a15f4 (github): World|SaveGame: Restore and check state of as many objects as possible
- A discrepancy during object state restoration does not halt the entire
process, but only causes a warning to be logge... - 15:41 Revision 274ec6de (github): Client|importidtech1: Warnings about map issues are now Developer entries
- 15:07 Revision 571c673f (github): libgui|GL: Avoid excessive OpenGL debug messages
2018-07-31
- 13:36 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- This always happens when i'm trying to return from the Wastelands to Shadow Wood Level. Doomsday Version 2.1 Build #2...
2018-07-29
- 16:43 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- I've been working on this recently, in addition to removing dependencies on Qt in the main executables. Currently deb...
- 16:41 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- 12:24 Other #2273 (Feedback): Failed to initialize OpenGL when run in CDB debugger
- Hmm, I have not encountered this situation myself so I don't really know how to help you. For me, running in the debu...
- 02:04 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
- Built from source with MSVC2017 compiler on Windows 10.
Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged a... - 12:21 Other #2274 (Feedback): Can't find /packs/net.dengine.stdlib/modules/Config.de
- That error means Doomsday couldn't locate the "net.dengine.stdlib" package. That package, and the other ones, are cre...
- 02:06 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
- Built from source with MSVC2017 compiler on Windows 10.
Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged a...
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