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From 2018-07-26 to 2018-08-08

2018-08-06

18:39 Bug #2276: [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
Yep, that fixed it. Thanks.
As a side note, i think that also fixed the problem that i couldn't leave the map at a...
sermayen
11:08 Bug #2276 (Resolved): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
Let me know if commit:1a31372b6ee solves the issue. skyjake
10:56 Bug #2276 (In Progress): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
skyjake
11:06 Revision 1a31372b (github): World|SaveGame: Avoid crash when a thinker is missing from the map
Don't assume that each thinker included in the restore data is present
in the map.
IssueID #2276
skyjake

2018-08-04

21:54 Bug #2276: [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
Additional Info: Build: 2.1-Unstable [#2771]
Doomsday console output on exit:...
sermayen
20:38 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
Maybe related to [https://tracker.dengine.net/issues/2275] ? Backtrace :... sermayen

2018-08-02

01:41 Bug #2275: [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
Rev 985a15f4 fixed it. Thanks ! sermayen

2018-08-01

15:48 Bug #2275 (Resolved): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
skyjake
15:47 Revision 985a15f4 (github): World|SaveGame: Restore and check state of as many objects as possible
A discrepancy during object state restoration does not halt the entire
process, but only causes a warning to be logge...
skyjake
15:41 Revision 274ec6de (github): Client|importidtech1: Warnings about map issues are now Developer entries
skyjake
15:07 Revision 571c673f (github): libgui|GL: Avoid excessive OpenGL debug messages
skyjake

2018-07-31

13:36 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
This always happens when i'm trying to return from the Wastelands to Shadow Wood Level. Doomsday Version 2.1 Build #2... sermayen

2018-07-29

16:43 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
I've been working on this recently, in addition to removing dependencies on Qt in the main executables. Currently deb... skyjake
16:41 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
12:24 Other #2273 (Feedback): Failed to initialize OpenGL when run in CDB debugger
Hmm, I have not encountered this situation myself so I don't really know how to help you. For me, running in the debu... skyjake
02:04 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
Built from source with MSVC2017 compiler on Windows 10.
Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged a...
jonesmz
12:21 Other #2274 (Feedback): Can't find /packs/net.dengine.stdlib/modules/Config.de
That error means Doomsday couldn't locate the "net.dengine.stdlib" package. That package, and the other ones, are cre... skyjake
02:06 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
Built from source with MSVC2017 compiler on Windows 10.
Commit 308d88e101b27858129af460d96623edd30f1cc4 , tagged a...
jonesmz
 

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