Activity
From 2017-07-26 to 2017-08-08
2017-08-08
- 22:15 Bug #2263: no paths found matching "fx.blur.horizontal"
- gamboni wrote:
> that's all i get, apart from another error dialog: failed loading font "console18"
>
> no matter... - 17:19 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
- that's all i get, apart from another error dialog: failed loading font "console18"
no matter if i try doomsday_2.0... - 06:50 Bug #2262 (New): [Hexen] Quest switches in Griffin Chapel aren't working
- Hello.
I can't progress in Hexen, because the switches in Griffin Chapel are not working. Just nothing happens.
T...
2017-07-29
2017-07-28
- 15:15 Revision 17e765eb (github): Fixed|libgui: Crash when loading textures too early
- TextureBank did not yet have an atlas while package icons were being
loaded. Now the images are queued up for later a... - 15:14 Revision 6cf10d81 (github): Debug|World: Checking correct object state
- 14:45 Bug #2259: Mouse unusable on ArchLinux with Gnome / Wayland
- At the moment, the best solution I see for this issue is to use SDL 2 for window management and key/mouse input. This...
- 14:38 Bug #2261: Mobj cross-references not always fully restored after loading a save
- This may be closely related to various reported issues such as #2227, #1821 and #2068.
- 14:35 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
- In some cases (investigate exactly when), mobj cross-references — links to other mobjs — are not fully restored after...
2017-07-27
- 21:52 Revision 072f82f4 (github): Debug|World: Check whether object cross-references are correct after restore
- 21:49 Revision a857fb14 (github): libcore|String: Added a string conversion method
- 17:45 Revision f260c8e9 (github): Debug|World|libcommon: Composing a plain text description of object cross-refs
- 17:43 Revision 84c292f9 (github): Cleanup
- 12:24 Bug #2260 (Closed): Crash after returning to a different map in a hub (mobj target pointer null)
- In a Hexen test scenario provided by theleo_ua, a mobj's target pointer was found to be null after teleporting to a d...
2017-07-26
- 21:57 Revision c3fe1c8c (github): Fixed|Hexen: Avoid crash due to missing actor target
- It is likely that the target pointer has not been correct restored
from the savegame here, or it was never correctly ... - 21:56 Revision ed47b82e (github): Fixed|Hexen: Avoid crash due to missing actor target
- It is likely that the target pointer has not been correct restored
from the savegame here, or it was never correctly ...
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