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From 2017-06-08 to 2017-06-21
2017-06-19
- 16:36 Bug #2249: segfault Arch Linux GCC7
- This fix is great on Arch as well. Can close this issue as far as I'm concerned. Many thanks.
- 07:56 Bug #2251 (Closed): Crash after an error occurs, instead of graceful exit
- In many situations where Doomsday should report a fatal error message and shut down nicely, it instead just crashes. ...
- 07:33 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- The file system indexer may have a bug when reading some files and/or folders.
See discussion: http://dengine.net/...
2017-06-17
- 11:30 Bug #2249: segfault Arch Linux GCC7
- commit:5f9c563853 seems to fix it for me when compiling with GCC 7.1.1 (on Fedora). I can include this fix in the sta...
- 04:13 Bug #2249: segfault Arch Linux GCC7
- I'm sure this is obvious to you as the developer, but it appears the casts creating issues are probably those in the ...
2017-06-16
- 09:14 Bug #2249 (In Progress): segfault Arch Linux GCC7
- The godot discussion hints at a possible workaround, I'll give it a try.
- 07:02 Bug #2249 (Closed): segfault Arch Linux GCC7
- I've compiled the 2.0.1 release and the current git master. Both segfault IF COMPILED WITH -O2.
I can avoid the segf...
2017-06-11
- 15:17 Feature #1900 (Resolved): OpenGL 3.3 Core Profile
- This has now been largely implemented. In practice, all drawing occurs via the DGL abstraction layer and the DGL shad...
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