Activity
From 2017-05-03 to 2017-05-16
2017-05-14
2017-05-13
- 11:18 Revision 58d60bd3 (github): Mobile: First pass at rendering via Qt Quick scene graph
- Everything Doomsday renders is done at the background level of the
scene graph, instead of a simple clear.
Added the...
2017-05-12
- 15:03 Revision 305b2e2b (github): Fixed|libcore: Crash when starting in an empty runtime folder
- Create "/home/configs" if it doesn't exist.
- 09:15 Revision a7830290 (github): iOS: Use CoreText for text rendering
- 09:15 Revision 7c936e75 (github): iOS|WIP: Revising GLWindow for use as a Qt Quick scene item
- Using QGuiApplication (QtGui) instead of Application (QtWidgets).
2017-05-11
2017-05-08
- 12:10 Revision aa8143c2 (github): iOS: Added Xcode build script to compile the packages
- 08:44 Revision b39a0863 (github): iOS: Added Assimp to the Xcode project; import all Qt plugins
2017-05-07
- 23:20 Revision e20d3fe2 (github): Cleanup
- 23:20 Revision 08fa6cb8 (github): iOS: Added a manually-crafted Xcode project file
- CMake’s output for Xcode+iOS does not seem to be fully functional.
A manually created project is much tidier and guar... - 13:37 Revision 48496e93 (github): iOS|Client: Added a bunch of application icons
2017-05-06
- 21:18 Revision 735dce5a (github): iOS: Support both iPhone and iPad; added dummy launch screen
- 19:24 Revision ad4f63fc (github): Plugins|CMake: Build option to link all plugins statically
- de::Library hides the difference between dynamic and static libraries.
Static linking also disables API exchange, si... - 11:31 Revision 500a5024 (github): iOS|CMake: Cleanup
- 08:36 Revision 858e9e54 (github): Plugins|iOS|clang: API entry points must be exported symbols
2017-05-05
2017-05-04
- 14:52 Revision 6794745e (github): iOS: Build configurable and platform-specific tweaks
- 08:21 Revision 2228af3d (github): Fixed|CMake: Typo in client’s build configuration
2017-05-03
- 21:53 Revision 51c9aec0 (github): iOS|CMake|GLES: Adapting build configuration for iOS and GLES3
- There are many things left to do, but at this stage the client is
able to launch in the simulator. Plugins are not in...
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