Activity
From 2017-04-12 to 2017-04-25
2017-04-25
- 
  
22:25 Revision 07a44827 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
 - Prepare for a temporarily missing attack target.
IssueID #2227 - 
  
07:35 Revision 2bec4dae (github): Performance|DGL: Improved use of vertex buffers while drawing with DGL
 - Only modify each buffer once per frame.
 - 
  
07:34 Revision 13b08a53 (github): libgui|GLWindow: Querying the current frame count
 
2017-04-24
- 
  
21:42 Revision 8615f2ef (github): Model Renderer: Render each MD2 (sub)model as one big triangle strip
 - 
  
16:24 Revision 72ac96fc (github): Renderer: Cleanup
 - Now that drawing is handled in specific places, it is unnecessary to
apply GLState changes all the time. - 
  
15:53 Revision 193d26dc (github): Renderer|DGL: Configure fog via DGL
 - DGL fog parameters affect both `dgl.draw` and model shaders.
 - 
  
11:52 Revision 826448ce (github): Renderer|GL: Multitexturing is always available; removed obsolete options
 - OpenGL 3.3 requires at least 16 texture image units.
 - 
  
10:02 Revision d0cf4ec8 (github): Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
 - The “dgl.draw” shader now implements a couple of the old texture
modulation modes. More to come…
Each texture unit n... 
2017-04-23
- 
  
20:52 Revision 978d1a13 (github): Fixed|OpenGL|Client: Projection matrices for 2D drawing
 - 
  
19:08 Revision 9195cbda (github): Fixed|OpenGL|Client: Vertex color normalization and DGL shutdown
 - 
  
17:01 Revision 1598fa76 (github): OpenGL|Client: Adapting old drawing code for OpenGL 3.3
 - 
  
17:00 Revision 30df3c53 (github): libgui|GLBuffer: Using GLBuffer for managing raw buffer data
 - 
  
14:19 Revision e91ba8f7 (github): OpenGL|Client: Updating old DGL drawing routines for OpenGL 3.3
 - DGL remains to support legacy drawing code.
 - 
  
14:19 Revision 6ca99970 (github): OpenGL|libgui: Updating GL classes for OpenGL 3.3
 - GLBuffer uses a vertex array object for setting up the arrays.
Added a debug logger in case the OpenGL driver suppor... - 
  
14:16 Revision d7b67bda (github): Renderer|Client: Updated existing GLSL shaders to version 3.3
 - Also added a new shader for old DGL drawing routines.
 - 
  
08:46 Revision 82d78857 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
 - Prepare for a temporarily missing attack target.
IssueID #2227 
2017-04-22
- 
  
18:16 Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
 - IssueID #911
 
2017-04-21
- 
  
19:58 Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
 - The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code. 
2017-04-18
- 
  
19:52 Revision 15a1c83e (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
 - IssueID #911
 
2017-04-17
- 
  
11:28 Revision 51df3415 (github): Resources|libdoomsday: Improved handling of data folders with the same name
 - Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m... - 
  
11:28 Revision 244f5466 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
 - Recognize the versions of Plutonia and TNT from GOG.com.
 - 
  
11:28 Revision b46fcc00 (github): UI|Client: Show the “X Quit” button after startup
 - IssueID #2217
 - 
  
11:28 Revision 5968cece (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
 - 
  
11:28 Revision 3ba2d345 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
 - The Home tabs are only refreshed when they actually change.
 - 
  
11:28 Revision ee63f173 (github): Fixed|Client: Compiler warnings
 - 
  
11:28 Revision 48a8be04 (github): Fixed|GL: Black screen after startup
 - The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... - 
  
11:28 Revision 11c3675e (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
 - IssueID #2218
 - 
  
11:28 Revision d6768992 (github): UI|Widgets|Client: Sidebar title and close button are always visible
 - IssueID #2220
 - 
  
11:28 Revision c16588f0 (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
 - It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ... - 
  
11:28 Revision 3a919f93 (github): UI|Home: Problems selecting WAD folders in GNOME
 - IssueID #2223
 - 
  
11:28 Revision 966e0308 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
 - IssueID #2231
 - 
  
11:28 Revision f2d4ff8e (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
 - IssueID #2246
 - 
  
11:28 Revision 83c182bd (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
 - Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225 - 
  
11:28 Revision b355ee81 (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
 - 
  
11:28 Revision 70ee89d7 (github): Fixed|UI|Client: Layout of the Packages sidebar
 - IssueID #2220
 - 
  
11:28 Revision b619e0fb (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
 - 
  
11:27 Revision 63f06e6e (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
 - 
  
11:27 Revision 2e5c8dfc (github): Model Renderer: Initialize loaded 3D models during busy mode
 - To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... - 
  
11:27 Revision 3acb79a9 (github): Fixed: Duplicated symbols in Turbo build
 - 
  
10:42 Revision 9eaefb5c (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
 - 
  
10:42 Revision 6000bd95 (github): Fixed|UI|Client: Layout of the Packages sidebar
 - IssueID #2220
 - 
  
09:52 Revision 548e5f3c (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
 
2017-04-16
- 
  
20:01 Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
 - IssueID #2246
 - 
  
20:01 Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
 - Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225 - 
  
18:49 Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
 - IssueID #2231
 - 
  
11:02 Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
 - IssueID #2223
 - 
  
10:36 Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
 - It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ... - 
  
10:34 Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
 - IssueID #2220
 - 
  
07:02 Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
 - IssueID #2218
 
2017-04-15
- 
  
18:02 Revision 46a797fb (github): Fixed|GL: Black screen after startup
 - The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... - 
  
09:34 Revision 7830b298 (github): Typo
 - 
  
09:33 Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
 - IssueID #2244
 - 
  
08:09 Revision 491242d2 (github): Fixed|Client: Compiler warnings
 
2017-04-14
- 
  
21:13 Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
 - The Home tabs are only refreshed when they actually change.
 - 
  
21:12 Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
 - 
  
21:12 Revision 3da6b956 (github): Cleanup
 
2017-04-12
- 
  
07:55 Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
 - This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a... 
Also available in: Atom