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From 2016-11-27 to 2016-12-10

2016-12-10

10:30 Revision 3bce705d (github): Refactor|Model Renderer: Improved model animator state serialization
The special ASSET member of the animator state was renamed to
“__asset__” so it will be ignored in serialization.
Th...
skyjake
10:23 Revision dc413579 (github): Scripting|libcore: Added new value type for animations
AnimationValue stores a native Animation instance.
Also, NativePointerValue cleanly serializes to a NoneValue withou...
skyjake
10:22 Revision 53e021cd (github): Cleanup|libcore: Deserializing Id generators, cleanup
When Ids are deserialized, the generator is updated so that it will
still generate larger IDs than the deserialized o...
skyjake

2016-12-08

21:05 Bug #2189 (Closed): "refresh-rate-maximum" has no effect
The "refresh-rate-maximum" cvar has been broken since the low-level OpenGL code was revised. An additional sleep shou... skyjake

2016-12-07

08:12 Revision bdaa0aef (github): World|Client: Serializing internal mobj animator state
Save archives now include a new “{MapUri}ClientState” file that
contains the map’s thinkers’ serialized internal stat...
skyjake
07:56 Revision 6ba20fcf (github): libdoomsday|World: Internal thinker state is serializable
skyjake
07:55 Revision fe91c634 (github): libgui|ModelDrawable: Model animator state is serializable
skyjake
07:55 Revision cd2ccffc (github): libcore|Reader: Reading serialized objects with a constructor callback
skyjake
07:54 Revision 3b87f14c (github): libcore|Record: Added a new utility method
Duplicating a Record while retaining existing Variable instances. skyjake

2016-12-05

09:20 Revision 7c11755d (github): libcore|Writer: Utility for writing variable-length data sequences
skyjake

2016-12-01

21:24 Revision 6632182e (github): Refactor|libdoomsday|libcommon: AbstractSession has URI and inProgress properties
AbstractSession, at libcommon level, knows about the current map URI
and whether the session is in progress.
Doomsda...
skyjake

2016-11-30

07:43 Feature #2188 (New): Use OpenVR SDK for virtual reality
Supporting many HMDs with one SDK is better than using HMD-specific SDKs. Unless, of course, there are a technical ca... skyjake

2016-11-28

22:24 Revision 9736b687 (github): Resources|libdoomsday: Packages with data files likely affect gameplay
skyjake
09:36 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
This should now be resolved thanks to the low-level OpenGL changes. FSAA is only used in the FBO where the game view ... skyjake
09:32 Feature #1900: OpenGL 3.3 Core Profile
The low-level GL code now uses the new Qt 5.4 OpenGL APIs, which means switching to newer OpenGL API versions is poss... skyjake
09:30 Feature #1991 (Closed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
skyjake
 

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