Activity
From 2016-09-15 to 2016-09-28
2016-09-28
- 15:59 Revision 21260491 (github): UI|Refactor|Client: Removed GameUIWidget; view composited by ViewCompositor
- 14:29 Revision 1a526641 (github): UI|Client: Draw the game HUD layer in ViewCompositor
- 13:09 Revision eab1bebe (github): Cleanup|Renderer: Calculating a player's view rectangle
- 10:12 Revision a8df58bd (github): Client|UI|GL: Player view rendered in final size (all scaling factored in)
- Rather than using a viewport to restrict the game view to a smaller
section of the framebuffer, the player view is no... - 08:46 Revision c90e1417 (github): UI|Client: Fixed player view GL state; apply pixel density factor
- The artifacts in the world were due to alpha test being enabled during
the layer composition.
2016-09-26
- 07:54 Revision bf291d2d (github): Refactor|Client: Revising game view drawing and compositing
- The rendered game view is now drawn to the window FBO as part of
view layers composition.
Todo: Unlit floors not ren... - 07:53 Revision 8576f25d (github): Widgets|libappfw: Root widget should clear the entire framebuffer
- 07:52 Revision 21770eb9 (github): Fixed|libgui: Crash when destroying GLWindow
- Hopefully done properly now.
2016-09-24
- 20:24 Revision 0992d4a7 (github): Cleanup|Fixed: Inadvertent search and replace
- 20:23 Revision 42aad740 (github): Refactor|Client: Began refactoring game view compositing
- Compositing the game view will be managed by ViewCompositor.
2016-09-17
- 13:15 Revision 680b2988 (github): Widgets|libgui: Performance tuning
- Avoid forced text re-rasterization with TextDrawable: switching the
text wrapping doesn't always mean a full update i... - 12:45 Revision a913aabf (github): Fixed|Widgets: Ensure OpenGL context is active when needed
- OpenGL operations cannot be carried out with an active context.
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