Activity
From 2016-05-21 to 2016-06-03
2016-06-02
- 23:08 Revision 75bfb4f5 (github): UI|Home: Improved item backgrounds
- 23:08 Revision 2b25acaf (github): Refactor|FS: Added a method for getting file extension
- 18:58 Revision 8bf5a2c7 (github): libdoomsday: Cleanup
- 18:58 Revision 94c12c85 (github): libcore: Cleanup
- 17:11 Revision 7ad01376 (github): Cleanup|Client|Server: Whitespace style refresh (selected subdirectories)
- Use a space in `if`, `for`, etc. statements after the keyword.
This commit only contains whitespace changes. - 10:17 Revision e82d3166 (github): UI|Home: Tweak text in the Multiplayer column
- 09:46 Revision 9388fe31 (github): Model Renderer: Added new property "viewAlign" for 2.0 models
2016-06-01
- 21:41 Revision 91d49a58 (github): UI|Task Bar: "Quit Doomsday" should just quit instead of unloading the game
- 21:37 Revision 11bb878e (github): Refactor|Model Renderer: Moved shader variables to another source file
- Shader variables are not specific to models in any way.
- 21:35 Revision d32bf0c7 (github): libcore|Record: Creating or finding an existing subrecord
2016-05-31
- 20:40 Revision 05a11326 (github): Cleanup|libdoomsday: Whitespace style refresh
- Use a space in `if`, `for`, etc. statements after the keyword.
This commit only contains whitespace changes. - 20:39 Revision e1a1a004 (github): Cleanup|Tools|Amethyst|Tests: Whitespace style refresh
- Use a space in `if`, `for`, etc. statements after the keyword.
This commit only contains whitespace changes. - 20:20 Revision 8755d23c (github): SDK|Cleanup: Whitespace style refresh
- Use a space in `if`, `for`, etc. statements after the keyword.
This commit only contains whitespace changes.
2016-05-25
- 11:52 Revision b0fcfe76 (github): Fixed|libdoomsday: Detecting the Chex Quest WAD
- The type is PWAD, not IWAD.
- 09:28 Revision fb210822 (github): Cleanup
- 09:28 Revision a9d8cea6 (github): Resources|libdoomsday: Use the best-scored match when detecting data bundles
- In case many files match a condition, link to the best-scored file.
By default, prefer files over folders when detec... - 09:27 Revision d7ac2dee (github): MSVC|CMake: Enable multi-processor compilation
- 09:27 Revision 83cfa14c (github): Homepage|Build Repository: Updated build info for latest 1.15 releases
- This needs to be done manually...
- 09:26 Revision 587c58ba (github): Homepage: Modified version number output
- Always include major and minor numbers, always omit zeroes in the rest.
- 09:22 Revision 5ad8163b (github): Cleanup
- 09:22 Revision 6b85e39e (github): Resources|libdoomsday: Use the best-scored match when detecting data bundles
- In case many files match a condition, link to the best-scored file.
By default, prefer files over folders when detec... - 09:20 Revision db992c9a (github): MSVC|CMake: Enable multi-processor compilation
2016-05-24
- 22:52 Revision 58f47eaa (github): Fixed|GCC|Clang: Broken build
- Replaced the questionable usage of QMap<> just to sort a list with
a qSort() call. Also fixed compiler warnings.
2016-05-23
- 15:41 Feature #2160: Custom screenshader support and profiles
- Notes for future implementation:
* There is already a post-processing effect that could pretty easily be made custom... - 15:34 Revision 93f3f3a3 (github): Homepage|Build Repository: Updated build info for latest 1.15 releases
- This needs to be done manually...
- 15:33 Revision 1213cb56 (github): Homepage: Modified version number output
- Always include major and minor numbers, always omit zeroes in the rest.
2016-05-21
- 21:56 Feature #2160 (Progressed): Custom screenshader support and profiles
- Having full screenshaders to change the way the games look. Those can range from distortions like CRT-screens with ph...
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