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From 2016-05-09 to 2016-05-22

2016-05-20

23:54 Revision 3d6e65d1 (github): Cleanup|World: Simplified MapElement
danij

2016-05-19

18:29 Revision 599275ae (github): Cleanup
danij
18:24 Revision 4ec4afa6 (github): Refactor: Moved DmuObject to new source files
danij

2016-05-18

17:27 Revision 2edbe156 (github): Refactor|World: Revised world::MapElement
Todo: Move new components to new source files.
Todo: Update formatting of object description debug visualizations.
danij

2016-05-15

22:28 Revision 2faa29b3 (github): Refactor|World: (Soc) Relocated logic for updating SoundEmitter origin points
danij

2016-05-13

13:14 Revision 0e98ae3e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake

2016-05-12

02:38 Revision 57089f89 (github): Cleanup
danij

2016-05-11

18:37 Revision 533f4c1f (github): Refactor|World: (Soc) Relocated logic for updating SoundEmitter origin points
This code is logically more closely associated with Sector as one
cannot determine the coordinates of all the origin ...
danij
17:37 Revision 90d92867 (github): typos
danij
17:34 Revision 0c1ac8c9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:33 Revision 995152be (github): Cleanup
danij
17:32 Revision ef07705d (github): Cleanup
danij
17:04 Revision 08cc7ecf (github): Renderer|Client: Use SectorCluster area to derive the density spawn rate multiplier
danij
14:10 Revision 5e825552 (github): Cleanup
danij

2016-05-10

21:09 Revision 268d6544 (github): Refactor|libdoomsday: Cleanup in DataBundle
skyjake
 

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