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From 2016-03-29 to 2016-04-11

2016-04-11

21:03 Revision 2412db48 (github): Windows|CMake: Added command line options for Amethyst
skyjake
20:26 Revision 2ad31c14 (github): Windows|Builder: Include ZIP packages in the events feed
skyjake
20:17 Revision 38e30a05 (github): Windows|Installer: Additionally create a ZIP with Windows binaries
skyjake
18:59 Revision d5c3b81e (github): UI|Task Bar: Show UI settings in the Config menu at all times
skyjake
18:58 Revision 8d752897 (github): Fixed|libgui: Use HiDPI images even if UI is scaled down
skyjake

2016-04-05

19:57 Revision 9b3d342c (github): UI|Client: User interface settings can be reset to defaults
skyjake
19:57 Revision 9023e03b (github): UI|Home: Added a widget for showing information about a package
skyjake
12:16 Revision 1a78aa2e (github): Fixed|Windows: Possible header conflict (Direct2D)
skyjake
10:47 Revision 2cfc69eb (github): UI|Client: Added a new dialog for User Interface settings
skyjake
10:46 Revision d97d8512 (github): Fixed|libappfw: Apply UI scale factor; non-integer numbers in VariableChoiceWidget
skyjake
10:08 Revision 46c309a6 (github): libgui|libappfw: Added a Config variable for scaling the UI as a whole
Affects fonts and rules (via UNIT). skyjake
10:07 Revision a1431693 (github): Cleanup: libcore's app.h no longer includes a bunch of other classes
Reducing the number of includes should help with compilation times. skyjake

2016-04-04

16:09 Revision 33e89ff6 (github): UI|Home: Added Home settings option for hiding game family descriptions
skyjake
16:08 Revision d419564e (github): UI|Home|Default Style: Horizontal resolution of 1366 should use 3 column layout
skyjake

2016-04-03

21:19 Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec
skyjake
21:19 Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support
skyjake
20:17 Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms
skyjake
11:04 Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden"
Hidden packages are only shown if "hidden" is specified as
a search term.
skyjake
11:03 Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance
skyjake
11:02 Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically
The "requires" array specifies all the packages that must be loaded
before a package can be successfully loaded.
skyjake
10:02 Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons
The Tutorial was still trying to access the removed "background"
widget.
The MP game icons would appear blank white ...
skyjake

2016-04-02

15:44 Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count
The number of columns should be updated when the games have been
found. Also, save icons should be explicitly sized.
skyjake
13:20 Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model
When a player is flagged full-bright, this is usually because the
player sprite is showing a muzzle flash. However, w...
skyjake
13:19 Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj
When rendering lights, it is something useful to know which mobj
(if any) is responsible for casting the light.
Not ...
skyjake
13:17 Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color
Matching the title color. skyjake
13:16 Revision d96d2221 (github): Fixed|Renderer: Missing return value
skyjake
12:28 Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net
skyjake
09:39 Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance
Cover the icon widget area with the game image. skyjake
09:38 Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes
skyjake
09:37 Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes
skyjake

2016-04-01

18:45 Revision 35d8f73b (github): Fixed|Client|libdoomsday: Load plugins only from the /bin folder
LibraryFiles elsewhere in the file tree should be ignored for now.
Fixed the naming of the Library_ForAll() function.
skyjake
09:54 Revision 33f74502 (github): Default Style: Cleanup
skyjake
09:47 Revision 5d09030f (github): Cleanup
skyjake
09:47 Revision d84a542c (github): libgui|Image: Improved image colorization (adjust hue only)
skyjake

2016-03-31

20:25 Revision 8a0f9c35 (github): UI|Home: Colorize game icons for a more consistent appearance
skyjake
20:24 Revision 4aca181b (github): libgui|Image: Colorizing an image
skyjake
11:21 Revision a36f2146 (github): CI|Windows: Disabled AppVeyor builds due to too many failures
skyjake
10:11 Revision b374b23b (github): Fixed|UI|Home: Non-retina layout issues
skyjake
09:17 Revision 22d7fb99 (github): Fixed|Client|World: Fatal error at launch (MapElement::setParent)
Seemingly invalid logic in MapElement::setParent(). skyjake
09:16 Revision d5c922ed (github): Fixed|Client: Warnings about visibility of struct declaration
skyjake
08:42 Revision 01ba6f86 (github): Windows|Fixed: Missing exports
Also adjusted /Zm to 300%, 500% is probably excessive. skyjake
08:05 Revision e76eb31f (github): Merge branch 'ui-home'
# Conflicts:
# doomsday/cmake/Macros.cmake
skyjake
07:59 Revision 6db5d7e9 (github): Fixed|libgui: Incorrect alpha values when converting masked image data
skyjake
07:59 Revision 2092a269 (github): UI|Home: Improve drawing performance by clipping widgets outside view
skyjake

2016-03-30

19:46 Revision 88f3c2d6 (github): CI|Windows: Try caching build directory to avoid failed CI builds
Doing partial builds is better than no builds. skyjake
18:19 Revision 242ea674 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:19 Revision 2e92429d (github): Refactor|Cleanup: Moved Contact, Generator and Sky components into the "world" namespace
danij
18:06 Revision d6769ed6 (github): CI|Windows: Attempt to improve AppVeyor behavior (disable cotire)
skyjake
17:53 Revision 81069f28 (github): Windows|MSVC: Tweaking compiler options
Added the /Zm option to allocate more memory for building precompiled
headers. This may or may not help with build fa...
skyjake
16:11 Revision 9e43ab33 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:10 Revision 8fef7d1d (github): Refactor: Began moving world domain components into the "world" namespace
danij
10:13 Revision 59616558 (github): UI|Home: Load game title pictures from the WAD files of each game
skyjake
09:39 Revision 6fe50b16 (github): libdoomsday|GameProfiles: Querying all the packages of a game profile
skyjake
09:39 Revision f0185eec (github): libgui|Image: Converting indexed image data to plain RGBA
skyjake
09:38 Revision c83216f1 (github): Refactor|Client: Image, texture and material dimensions are unsigned
Negative dimensions are impossible. skyjake
07:49 Revision 245046a4 (github): Cleanup: Everything cannot be "logical"
Removed an overused term. However, the client remains by far the worst
offender...
skyjake

2016-03-29

21:43 Revision 9c79f261 (github): Refactor: Moved Patch and ColorPalette to libdoomsday
These two classes are now part of the libdoomsday "res" namespace. skyjake
19:26 Revision d0c270a0 (github): libdoomsday|Resources: Added LumpCatalog: package-aware WAD lump indexer
Currently implements a simple WAD lump directory latest-lump-applies
logic, operating in any specified package order.
skyjake
19:17 Revision 6c3eb089 (github): Cleanup
skyjake
19:16 Revision 866a90bb (github): libcore|FS: Improved support for symbolic file links
Added virtual target() method for all files, so that one can follow
a symbolic link without knowing whether the acces...
skyjake
 

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