Activity
From 2016-02-26 to 2016-03-10
2016-03-09
- 20:32 Revision fe3856e0 (github): UI|Home: Game items are created for profiles instead of registered games
- To facilitate creation of user profiles, the items in the game
columns represent the available game profiles. - 20:28 Revision 7b17e104 (github): libdoomsday: Added forAll iteration for GameProfiles
- 20:22 Revision 44051d38 (github): libcore|Profiles: Audiences for profile addition/removal; profiles are deletable
2016-03-08
- 20:51 Revision 91ce9312 (github): CI: Adjusted AppVeyor log verbosity for msbuild
- 20:01 Revision ad519158 (github): Fixed|MSVC|libcore: Missing include
- 18:46 Revision 7dfb3ca3 (github): libdoomsday: Built-in game profiles; load packages in profiles
- The packages specified in game profiles are now loaded when a game
is loaded. - 18:43 Revision 7f8ec2c9 (github): libdoomsday|GameProfiles: Profile names are case insensitive
- 18:42 Revision 694fe4ae (github): Fixed|libcore: Joining an empty StringList
2016-03-05
- 16:38 Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
- The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no... - 10:49 Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
- These game profiles are used for storing packages selections and
for the user's custom additional profiles. - 10:21 Revision e7bf4292 (github): Cleanup
2016-03-04
- 19:59 Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
- de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
2016-03-02
2016-03-01
- 21:32 Revision 3654aa9b (github): Fixed|CMake|Debug|OS X: Do not strip debug symbols in debug builds
- 21:32 Revision fdef6063 (github): Refactor|Client: Renamed SettingsRegister to ConfigProfiles
- Added de::Profiles as the abstract base class that actually owns
the profiles. It will also handle the serialization ...
2016-02-29
2016-02-28
- 08:27 Revision 1bfd7f15 (github): libappfw|Default Style: Improved log entry legibility
- Use the same font size for all messages, and use colors as the
primary way to indicate entry levels. - 08:25 Revision f7d806ae (github): libappfw: Focus is hidden if the focused widget becomes invisible
2016-02-27
- 21:46 Revision 85318a63 (github): MSVC|Refactor: Workaround for compiler limitation
- Even VS2015 doesn't know how to determine that a CallbackAction *
cannot be used as std::function... - 20:24 Revision 1c68ff51 (github): UI|Home: Persistent state for the Packages search terms
- 19:58 Revision 6b6914fd (github): UI|Home: Persistent state for the selected game item
- 19:58 Revision 27f528e5 (github): UI|Home: Minor improvements for the Packages column
- 19:56 Revision 75c8f832 (github): UI|Home: Keep action buttons hidden until needed
- 18:20 Revision 21269264 (github): UI|Home: Persistent state for home columns
- The highlighted and visible tabs are kept in the persistent UI state
refuge. - 18:19 Revision de514924 (github): UI|Home: Added button for clearing the package search terms
- 16:09 Revision 28a94c00 (github): Fixed|libappfw: Showing and hiding LineEditWidget's hint message
- When the text of the editor was changed programmatically, the hint
message's visibility was not updated. - 15:57 Revision 12406008 (github): UI|Home: Basic keyword filtering of listed packages
- 15:56 Revision 53b4265f (github): libappfw: Re-filtering items managed by ChildWidgetOrganizer
- If the filter has changed, the organizer must check each item
whether their widget needs to be added, kept, or remove... - 10:42 Revision 142ac1a8 (github): UI|Home: Column highlight is updated after mouse wheel events
- Mouse wheel events register as mouse activity in a column.
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