Activity
From 2016-02-04 to 2016-02-17
2016-02-17
- 23:06 Revision 6986615c (github): UI|Home: Procedural column backgrounds; updated background images, colors
- 23:05 Revision ec2820f8 (github): libappfw: Minor ProceduralImage improvements
- 20:40 Revision b55b37e6 (github): UI|Home: Improved packages list, overall Home item layout
- 17:59 Revision 01c3e5f8 (github): Renderer|Environment: Fall back to "texture.reflect.default"
- If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead. - 17:58 Revision e62fd0ab (github): Renderer|Environment: Fall back to "texture.reflect.default"
- If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead.
2016-02-16
- 21:55 Revision 158e7542 (github): UI|Home: Added HomeItemWidget (icon, label, action buttons)
- HomeItemWidget is a combination of an icon, label, and action buttons
that appear when the item is selected. It is us...
2016-02-13
- 14:08 Revision 9f73909d (github): UI|Home: Added a Packages widget to the Packages column
- 13:36 Revision 8d6e83d0 (github): Cleanup|libcore: No global Public typedefs when using pimpl macros
- 10:35 Revision 3fbe42e1 (github): UI|Home: Joining a multiplayer game
2016-02-12
- 19:58 Revision 1ff0116a (github): UI|Home: Deleting savegames
- 19:58 Revision aa33e4ee (github): UI|Home: Join button for multiplayer games
- 19:57 Revision 8298bb61 (github): Fixed|Widgets|libcore: Crash when focused widget is destroyed
- 09:47 Revision 13141ae2 (github): UI|Home: Disable column content clipping, improved button layout
- The action buttons in PanelButtonWidgets are now children of the
labels. Only the label's children are clipped rather... - 09:44 Revision a869edd4 (github): Widgets|Fixed|Refactor|libappfw: ChildVisibilityClipping applied for all widgets
- Previously, the ChildVisibilityClipping behavior was only in effect
for ScrollAreaWidgets. Now it is applied at the G...
2016-02-11
- 20:01 Revision 4ca333a2 (github): UI|Home: Added HomeMenuWidget for common menu behavior
- Item selection and focus behavior is handled by HomeMenuWidget.
- 09:35 Revision 40bbb0e8 (github): Added the Multiplayer Games column (stub); header owned by ColumnWidget
- 09:35 Revision 2695e855 (github): libappfw: Cleanup
- 09:18 Bug #2149 (Closed): [X11] Crash when XRandR is not available
- See: https://github.com/skyjake/Doomsday-Engine/pull/14
- 09:13 Revision 17871189 (github): Bumped version number to 1.15.9
- 09:11 Revision 72bf4e64 (github): Fix crash when XRandR is not available
- In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first. - 07:44 Revision d0d0c583 (github): Merge pull request #14 from AMDmi3/no-xrandr-crash
- Fix crash when XRandR is not available
2016-02-10
- 12:32 Revision 3630aa2f (github): Fix crash when XRandR is not available
- In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
2016-02-09
- 09:54 Revision 36112ade (github): UI|Home: Starting games and loading savegames; double-click events
- The Play button is now functional: it will either load the selected
game or the selected saved game. Double-clicking ... - 09:53 Revision bf142ae2 (github): Fixed|Client: Redundant entries in the saved sessions list data
- The check for existing items was not working.
- 09:52 Revision 3f418fd7 (github): Input|libgui: Added a mouse button double-click event
- 09:51 Revision 331252c3 (github): Refactor|libdoomsday: Game accessed usually as const
- Modifying the Game objects is almost always unnecessary.
- 07:53 Revision faf9cb29 (github): Refactor|Home: Renamed classes and files for consistency and clarity
2016-02-08
- 20:25 Revision 1254cf7e (github): UI|Home: Game/save selection behavior
- Changing the column deselects everything in the column.
2016-02-07
- 21:44 Revision 114ad38c (github): UI|Home: Horizontal scrolling with mouse wheel events
- 21:23 Revision 344a0008 (github): UI|Home: Improved click-to-focus behavior in the game/save lists
- 21:22 Revision ec0d004b (github): Widgets|libcore: Focus behavior improvements
- 18:36 Revision f7ccf915 (github): UI|Home: Added Packages/Play buttons for each game
- 18:36 Revision 4c9b5418 (github): libappfw: Cleanup
2016-02-06
- 23:33 Revision 8282b9d9 (github): UI|Home: Adjusted game items layout
- 23:32 Revision bbe8ef80 (github): Widgets|libappfw: Added focus indicator and Focusable flag
- The focus will be used for keyboard navigation.
- 21:22 Revision 08ca2d90 (github): UI|Home: Adjusted layout, disabled opening of savelist panels
- Having items change place when selecting them is terrible for usability.
- 17:50 Revision 1bf31edc (github): UI|Client: Show saved sessions as a list (per game)
- HomeWidget owns a single data model of items that gets filtered
differently for each game.
2016-02-05
- 20:23 Revision 8515ded5 (github): Merge branch 'master' into ui-home
- 20:21 Revision 65d0682d (github): Model Renderer|Shaders: Clamped specular highlights to avoid artifacts
- There is something funky going on with the vectors, leading to
overly large values for specPower. - 20:19 Revision 6bd891a2 (github): Fixed|FS|libcore: Find all packages under /home
- DirectoryFeed constructor was changed so that subfolder population
must be specifically requested. However, some call... - 08:51 Revision 04a2412d (github): Fixed|libdoomsday: Name of the Doom Shareware IWAD package
2016-02-04
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