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From 2016-01-03 to 2016-01-16

2016-01-14

20:58 Bug #2147: [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
This could probably be grouped with this inaccuracy regarding the help infine in Dday: http://tracker.dengine.net/iss... vermil
20:51 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
In the title loops for the Doom2 based games, MusicOnce is only used for the first time the title pic is displayed.
...
vermil

2016-01-13

16:54 Revision 43b51a4c (github): libcore|Math: Added a function for calculating CRC32
skyjake

2016-01-12

19:56 Revision 7f86dc98 (github): Windows|Fixed|MSVC: Missing exports
skyjake
18:44 Revision f9969b3b (github): Resources|libdoomsday: Identifying data files and indexing WAD files
DoomsdayApp checks all the configured and known locations for WAD files
and populates the /local/wads folder. Current...
skyjake
18:34 Revision d239877b (github): Client|Resources: Moved internal legacy savegames folder
Added the /sys folder for files that are used for internal processing
that the user doesn't (and shouldn't) need to k...
skyjake
18:29 Revision 86c5bf28 (github): libcore: Minor API additions in several classes
Added some useful but hitherto missing member functions. skyjake
18:27 Revision f8ab0207 (github): libcore|FS: Avoid using incorrect feed for a subfolder
DirectoryFeeds populate subfolders by cloning themselves rather than
inheriting existing feeds of the parent folder.
skyjake
18:23 Revision c1d7856b (github): Cleanup
skyjake

2016-01-10

11:37 Revision 56d94d0b (github): libcore|Info: Flag for values read from quoted string literals
skyjake
11:25 Revision 286379eb (github): Cleanup
skyjake
11:24 Revision bd084ed2 (github): Cleanup|libdoomsday: Renamed res::System to Resources
Continuing the de-System-ification of the classes. Subsystems should
be named according to their domain: World, Resou...
skyjake

2016-01-09

20:48 Revision 12b6bf03 (github): libappfw: Improved animations
TabWidget selection highlight moves with an animation.
The FoldPanelWidget animation is slightly faster.
skyjake
17:02 Revision 836440ae (github): libdoomsday|FS: Added DataBundle as a base class for classic data files
skyjake
11:02 Revision d2d851b6 (github): libdoomsday: Added DataFile
DataFile represents classic data files (WAD, LMP, etc.) in the file
tree. Data files are accessible as byte arrays.
skyjake
11:01 Revision 1b6948f4 (github): Performance: Minor optimizations
Addressing a few bottlenecks, particularly related to PathTree
lookups and bindings evaluation. The common theme is a...
skyjake

2016-01-06

22:45 Revision 99b4e5ea (github): Cleanup
skyjake
13:08 Revision d603856f (github): Model Renderer|Fixed: Handling a failed model load
skyjake

2016-01-05

18:07 Revision bb28f66c (github): Model Renderer: Slightly reduced light intensity for models
Down from 2 to 1.75. May still be a little too strong... skyjake
18:06 Revision e6c39a19 (github): Model Renderer|Shaders: Added uMapTime to model.skeletal.unlit.diffuse
skyjake

2016-01-04

18:29 Revision 74ae639b (github): Model Renderer|Shaders: Added UV transform macro to all "net.dengine" shaders
skyjake
18:28 Revision 0e66c70c (github): Packages|FS: Handle exception during package load audience notifications
The loading of a package will be cancelled if an observer throws an
exception. For instance, this may happen if the p...
skyjake

2016-01-03

15:13 Revision d474e305 (github): UI|Model Renderer: Added "Position" group for offset sliders
skyjake
14:54 Revision 28579042 (github): UI|Model Renderer: Adjusting the model offset
Very useful for weapon models. skyjake
13:29 Revision e90796df (github): UI|Model Renderer: Show player weapon models in the editor
skyjake
11:30 Revision 0120360e (github): UI|Model Renderer: Play animations manually via the model asset editor
skyjake
 

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