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From 2015-09-28 to 2015-10-11

2015-10-11

23:12 Revision c94ac4b8 (github): Savegame Tool: Bumped version number to 1.0.1
danij
23:11 Revision ab820f86 (github): Savegame Tool: Bumped version number to 1.0.1
danij
21:10 Revision b18a2af2 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
IssueID #2119 danij
21:08 Revision e388fdd1 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
IssueID #2119 danij
18:50 Revision 51260e2b (github): Refactor|Audio|Client: Provide resource file paths to MusicPlayers as de::String
danij
18:38 Revision 3727328b (github): Refactor|Audio|Client: Implement audio::SdlMixerDriver's used channel LUT with QBitArray
QBitArray is a good fit and it means we remove a liblegacy dependency
in the process (memory.h).
danij
17:59 Revision ab197760 (github): Cleanup|Audio|Client: Removed dead code for a CdPlayer in audio::SdlMixerDriver
audio::IDriver no longer requires a driver to provide an API for all
playback interfaces regardless of whether the in...
danij
07:09 Revision f0631a27 (github): Refactor|Audio|Client: Hide use of sfxbuffer_t behind audio::Sound
The higher levels of the audio system no longer need direct access to
the data buffer itself.
Todo: Check each drive...
danij
03:08 Revision 39a062b5 (github): Refactor|Audio|Client: Continued revising audio::Sound interface
This interface should not assume the use of an attached (and possibly
external) sample data buffer. It should instead...
danij

2015-10-10

19:33 Revision dfe61ef2 (github): Refactor|Audio|Client: Use SoundEmitter in internal audio APIs
While we can't yet use polymorphism with mobj_t we can however make
use of the SoundEmitter typedef at API level in o...
danij
08:07 Revision 4b1e2983 (github): Refactor|Audio|Client: Continued audio::System internal restructuring
danij
06:01 Revision d6b40f75 (github): Documentation|Audio|Client: audio::System apidoc improvements
danij
05:18 Revision eb6a3e6d (github): Refactor|Audio|Client: Cleanup; reordered audio/system.cpp
danij
04:34 Revision 714c5a61 (github): Refactor|Audio|Client: Fully encapsulate LogicSound management in audio::System
Users of the audio::System should not need to be concerned with the
mechanics of managing logical sound tracking. Rat...
danij
00:37 Revision 07ae5265 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order (2)
Actually because each driver may provide multiple interfaces, which
may be initialized in any order - the initializat...
danij

2015-10-09

23:22 Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order
Note: Presently there is no "default audio driver" concept - one must
explicitly provide a full playback interface pr...
danij
03:48 Revision a82cbd4c (github): Audio|Client: Cleanup / typos
danij
01:28 Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration
danij

2015-10-06

20:31 Revision d139bab9 (github): API|Audio|Client: Attribute SFX playback interfaces with a unique identity key; cleanup
danij
14:58 Revision 7b944029 (github): Refactor|Audio|Client: Extracted audio::IPlayer made pure abstract
danij

2015-10-01

18:40 Revision 2e9de0b4 (github): Merge branch 'master' into audio-cleanup
danij
16:40 Revision 691888a3 (github): Server: Replaced sample cache with a WaveformData database
The server has no need for caching sound samples (as they will never
be played locally) and because purging was never...
danij

2015-09-29

19:34 Revision b3612357 (github): Changed release type to Stable
Candidate build was successful. skyjake

2015-09-28

13:09 Revision 8b6ce431 (github): Refactor|Audio: Moved server side audio::System functionality to ServerApp
ServerApp itself now provides a tracking mechanism for logical sounds
that are playing in the Server side's view of t...
danij
 

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