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From 2015-04-09 to 2015-04-22

2015-04-22

15:13 Feature #1600: Drop Snowberry
I've been wondering if Dday should remove Snowberry from the very first 1.16 unstable build, irrespective of whether ... vermil
05:37 Feature #2015 (Progressed): Remove server-side audio system
Servers do not need to playback audio. On server-side all audio can be boiled down to much more concise "remote event... danij
05:16 Feature #1586 (New): Load/manage add-ons from the home screen
danij
05:16 Feature #1586 (Closed): Load/manage add-ons from the home screen
(delete me) danij
04:51 Feature #1252 (In Progress): Integrate Hexen features into libcommon
danij
04:32 Feature #1840 (In Progress): Support ZDoom-extended MAPINFO format
danij

2015-04-16

14:17 Bug #1817: Premap infine and preplaying music oversight
To toss something else into this, if one starts a new game while pre-map01 infine is playing, dday changes the music ... vermil

2015-04-15

03:46 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Although revision 9a7c162c addresses the fatal error (the Zone is no longer used for allocating clip/occlusion ranges... danij
00:25 Bug #1734: Games' Help InFine scripts have no sounds
I was able to load up Doom 1.666 in Doomsday, and to be more specific, pressing F1 takes you to HELP2 (the screen tha... sonicdoommario

2015-04-13

17:13 Bug #2014 (In Progress): Fatal error with light-decoration test map (orange bookkeeping error)
danij
16:18 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Seems to be a orange management error in the old angle-clipper. danij
11:38 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
To comment on the changed title; the decorations defs I was using didn't appear to be the cause of the crash (the cra... vermil
10:59 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Though sometimes Dday will also close with no error message when viewing the room. But the out file still logs someth... vermil
10:58 Bug #2014 (Closed): Fatal error with light-decoration test map (orange bookkeeping error)
This probably isn't a Doom specific bug.
Attached is a small test map (E1M1 of Doom) of mine I was using for mater...
vermil

2015-04-09

15:37 Bug #2012: [Doom] Boom bug in Memento Mori II
My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu... vermil
15:04 Bug #2012: [Doom] Boom bug in Memento Mori II
That reminds me of this bug:
http://tracker.skyjake.fi/issues/809
In Map17 of Doom II, there is a switch that r...
sonicdoommario
14:40 Bug #2012: [Doom] Boom bug in Memento Mori II
Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor... vermil
12:42 Bug #2012: [Doom] Boom bug in Memento Mori II
Hm, Tag 667 in Doomsday has this same issue too, right?
Map07 of Alien Vendetta cannot be completed without cheati...
sonicdoommario
 

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