Activity
From 2015-04-09 to 2015-04-22
2015-04-22
- 15:13 Feature #1600: Drop Snowberry
- I've been wondering if Dday should remove Snowberry from the very first 1.16 unstable build, irrespective of whether ...
- 05:37 Feature #2015 (Progressed): Remove server-side audio system
- Servers do not need to playback audio. On server-side all audio can be boiled down to much more concise "remote event...
- 05:16 Feature #1586 (New): Load/manage add-ons from the home screen
- 05:16 Feature #1586 (Closed): Load/manage add-ons from the home screen
- (delete me)
- 04:51 Feature #1252 (In Progress): Integrate Hexen features into libcommon
- 04:32 Feature #1840 (In Progress): Support ZDoom-extended MAPINFO format
2015-04-16
- 14:17 Bug #1817: Premap infine and preplaying music oversight
- To toss something else into this, if one starts a new game while pre-map01 infine is playing, dday changes the music ...
2015-04-15
- 03:46 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
- Although revision 9a7c162c addresses the fatal error (the Zone is no longer used for allocating clip/occlusion ranges...
- 00:25 Bug #1734: Games' Help InFine scripts have no sounds
- I was able to load up Doom 1.666 in Doomsday, and to be more specific, pressing F1 takes you to HELP2 (the screen tha...
2015-04-13
- 17:13 Bug #2014 (In Progress): Fatal error with light-decoration test map (orange bookkeeping error)
- 16:18 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
- Seems to be a orange management error in the old angle-clipper.
- 11:38 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
- To comment on the changed title; the decorations defs I was using didn't appear to be the cause of the crash (the cra...
- 10:59 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
- Though sometimes Dday will also close with no error message when viewing the room. But the out file still logs someth...
- 10:58 Bug #2014 (Closed): Fatal error with light-decoration test map (orange bookkeeping error)
- This probably isn't a Doom specific bug.
Attached is a small test map (E1M1 of Doom) of mine I was using for mater...
2015-04-09
- 15:37 Bug #2012: [Doom] Boom bug in Memento Mori II
- My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu...
- 15:04 Bug #2012: [Doom] Boom bug in Memento Mori II
- That reminds me of this bug:
http://tracker.skyjake.fi/issues/809
In Map17 of Doom II, there is a switch that r... - 14:40 Bug #2012: [Doom] Boom bug in Memento Mori II
- Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor...
- 12:42 Bug #2012: [Doom] Boom bug in Memento Mori II
- Hm, Tag 667 in Doomsday has this same issue too, right?
Map07 of Alien Vendetta cannot be completed without cheati...
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