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From 2015-04-03 to 2015-04-16

2015-04-15

04:28 Revision 78beecf3 (github): Refactor|AngleClipper|Renderer: Further revised AngleClipper's clip/occlusion structs
danij

2015-04-14

05:09 Revision 9a7c162c (github): Refactor|Renderer: Use an object-oriented model for AngleClipper
Todo for later: Much more can be done to improve the implementation.
Although, it remains to be seen whether we'll st...
danij

2015-04-10

22:03 Revision 72ae68ba (github): OS X|libgui: Allow fullscreen mode in the Canvas window
Apparently QWindow currently doesn't set this automatically, so now
we manually enable the OS X fullscreen toggle.
skyjake

2015-04-07

17:07 Revision 0fee9b1f (github): libgui|Tests: Canvas default format, retina pixels, updated GLSandbox
Since QOpenGLWindow is not a QWidget, one cannot use QToolBar on it.
The toolbars were moved to a separate QWidget-ba...
skyjake
17:05 Revision 26128fd1 (github): CMake|Tests: Test apps should be in a folder called "Tests"
skyjake
10:11 Revision ad7717e2 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside.
skyjake
10:10 Revision ec35a7e1 (github): Cleanup|Tests: Updated tests for revised Canvas class
skyjake
08:38 Revision 749e3ec8 (github): Merge branch 'cmake-build' into gl2-qopenglwindow
Conflicts:
doomsday/sdk/libappfw/src/vrwindowtransform.cpp
skyjake

2015-04-06

14:58 Revision d52a26c6 (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here...
skyjake
14:57 Revision 1ee4e51f (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here...
skyjake
14:08 Revision 50abed9f (github): Merge branch 'master' into cmake-build
skyjake
13:58 Revision 4cbf49af (github): Fixed|Doom: Clearing the invulnerability post-processing filter
While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese...
skyjake
13:58 Revision e390e38c (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
This setting was still part of the window system; now moved to the
renderer settings.
skyjake
13:57 Revision 938d641c (github): Fixed|Doom: Clearing the invulnerability post-processing filter
While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese...
skyjake
10:00 Revision cc190308 (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
This setting was still part of the window system; now moved to the
renderer settings.
skyjake

2015-04-04

16:52 Revision 6a4f918a (github): UI|Client: Added "Pixel Density" slider to the Renderer Settings
Now that there is room in the Renderer Settings dialog, the global pixel
density setting can be placed there. It is n...
skyjake
16:52 Revision 15b91f6f (github): UI|libappfw: Only allow UI downscaling on HiDPI displays
On a non-retina display, text would simply become unreadable. Better to use
the -dpi and -fontsize switches instead.
...
skyjake
16:52 Revision bbe63d68 (github): UI|libappfw: Scale UI smaller with small window sizes/resolutions
Since the UI style doesn't scale dynamically, we can apply a window
transformation to scale the window contents small...
skyjake
16:49 Revision fad722fd (github): UI|Client: Added "Pixel Density" slider to the Renderer Settings
Now that there is room in the Renderer Settings dialog, the global pixel
density setting can be placed there. It is n...
skyjake
16:46 Revision a346281a (github): UI|libappfw: Only allow UI downscaling on HiDPI displays
On a non-retina display, text would simply become unreadable. Better to use
the -dpi and -fontsize switches instead.
...
skyjake
15:39 Revision ecc8581f (github): UI|Cleanup|Client: Moved renderer behavior settings to the Gauge popup
These don't really have the prominence or importance to be in the
main Renderer Settings dialog.
skyjake
15:39 Revision de704213 (github): libappfw|GridPopupWidget: Method for adding separate labels
skyjake
15:37 Revision 39c536d3 (github): UI|Cleanup|Client: Moved renderer behavior settings to the Gauge popup
These don't really have the prominence or importance to be in the
main Renderer Settings dialog.
skyjake
15:36 Revision b172af13 (github): libappfw|GridPopupWidget: Method for adding separate labels
skyjake

2015-04-03

14:50 Revision 252586f8 (github): UI|libappfw: Scale UI smaller with small window sizes/resolutions
Since the UI style doesn't scale dynamically, we can apply a window
transformation to scale the window contents small...
skyjake
14:47 Revision d077f8a8 (github): Oculus Rift|OS X: Updated build for LibOVR 0.5.0.1
Todo: See if this is actually still working with the HMD. skyjake
12:58 Revision f62ef3a8 (github): CMake|Oculus Rift: Updated SDK config for LibOVR 0.5.0.1
skyjake
12:57 Revision 65e81632 (github): libgui|libappfw: Cleaning up, debugging Canvas drawing
skyjake
12:30 Revision ef38e708 (github): CMake|Oculus Rift: Updated SDK config for LibOVR 0.5.0.1
skyjake
 

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