Activity
From 2015-01-29 to 2015-02-11
2015-02-11
- 19:22 Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
- The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
2015-02-10
- 22:42 Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
- Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil... - 09:57 Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
- 09:45 Revision e225608b (github): Debug|GL: Show initial GL format parameters
- Plus other small tweaks made during debugging.
- 00:14 Revision 84abed90 (github): Fixed|libdoomsday|DED: Parsing Material.Light defs (copy/paste oversight)
2015-02-09
- 21:17 Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
- Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906 - 11:00 Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
- Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there... - 09:04 Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
2015-02-08
- 03:20 Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
- 02:50 Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
- 00:26 Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:25 Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
2015-02-07
- 19:22 Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
- Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map). - 16:49 Revision 806aafa9 (github): Definitions: Cleanup
- 16:32 Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
2015-02-06
- 23:28 Revision c56e0272 (github): Definitions: Cleanup
- 23:06 Revision 43e0bbaf (github): API|Refactor: Lookup Text definitions via libdoomsday's ded_t
- libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose ... - 18:48 Revision bbef731b (github): libcommon: Print a session metadata banner when the game begins (log)
- Including all pertinent info such as the episode ID and if verbose,
a breakdown of the game rule configuration. - 13:05 Revision b2a46516 (github): libcommon: Removed current episode ID from the map banner (log)
- On second thoughts, lets not include this info in the map banner so
as not to potentially confuse the user when manua... - 08:10 Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
2015-02-05
- 18:31 Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
- MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal... - 17:25 Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
- Also, always sort the MP sessions when they become available.
- 17:01 Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
- If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884 - 16:59 Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
- Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ... - 16:01 Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
- This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
2015-02-03
- 19:54 Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
- 10:13 Revision 60a16060 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 10:12 Revision 7ef0a87e (github): libcommon|acs::Script: Cleanup
- 08:45 Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
- These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
2015-02-02
- 12:32 Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
- 12:30 Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
2015-02-01
2015-01-31
- 16:26 Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
- The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo... - 13:54 Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
2015-01-30
- 22:38 Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
- 05:13 Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
- Plus some cleanup.
- 00:12 Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
2015-01-29
- 23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
- IssueID #1955
- 23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
- When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player... - 20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
- 19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
- Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I...
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