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From 2015-01-29 to 2015-02-11

2015-02-11

19:22 Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
skyjake

2015-02-10

22:42 Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil...
skyjake
09:57 Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
skyjake
09:45 Revision e225608b (github): Debug|GL: Show initial GL format parameters
Plus other small tweaks made during debugging. skyjake
00:14 Revision 84abed90 (github): Fixed|libdoomsday|DED: Parsing Material.Light defs (copy/paste oversight)
danij

2015-02-09

21:17 Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906
danij
11:00 Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there...
skyjake
09:04 Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
skyjake

2015-02-08

03:20 Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
danij
02:50 Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
danij
00:26 Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:25 Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
danij

2015-02-07

19:22 Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map).
skyjake
16:49 Revision 806aafa9 (github): Definitions: Cleanup
danij
16:32 Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
danij

2015-02-06

23:28 Revision c56e0272 (github): Definitions: Cleanup
danij
23:06 Revision 43e0bbaf (github): API|Refactor: Lookup Text definitions via libdoomsday's ded_t
libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose ...
danij
18:48 Revision bbef731b (github): libcommon: Print a session metadata banner when the game begins (log)
Including all pertinent info such as the episode ID and if verbose,
a breakdown of the game rule configuration.
danij
13:05 Revision b2a46516 (github): libcommon: Removed current episode ID from the map banner (log)
On second thoughts, lets not include this info in the map banner so
as not to potentially confuse the user when manua...
danij
08:10 Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
skyjake

2015-02-05

18:31 Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal...
skyjake
17:25 Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
Also, always sort the MP sessions when they become available. skyjake
17:01 Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884
skyjake
16:59 Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ...
skyjake
16:01 Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
skyjake

2015-02-03

19:54 Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
skyjake
10:13 Revision 60a16060 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:12 Revision 7ef0a87e (github): libcommon|acs::Script: Cleanup
danij
08:45 Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
skyjake

2015-02-02

12:32 Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
skyjake
12:30 Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
skyjake

2015-02-01

15:53 Revision af3b8d9f (github): Shell|GUI: Improved message in error log dialog
skyjake

2015-01-31

16:26 Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo...
skyjake
13:54 Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
skyjake

2015-01-30

22:38 Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
skyjake
05:13 Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
Plus some cleanup. danij
00:12 Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
danij

2015-01-29

23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
IssueID #1955 danij
23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player...
danij
20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
danij
19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I...
danij
 

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