Activity
From 2015-01-23 to 2015-02-05
2015-02-05
- 18:31 Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
- MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal... - 17:25 Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
- Also, always sort the MP sessions when they become available.
- 17:01 Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
- If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884 - 16:59 Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
- Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ... - 16:01 Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
- This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
2015-02-03
- 19:54 Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
- 10:13 Revision 60a16060 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 10:12 Revision 7ef0a87e (github): libcommon|acs::Script: Cleanup
- 08:45 Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
- These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
2015-02-02
- 12:32 Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
- 12:30 Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
2015-02-01
2015-01-31
- 16:26 Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
- The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo... - 13:54 Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
2015-01-30
- 22:38 Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
- 05:13 Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
- Plus some cleanup.
- 00:12 Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
2015-01-29
- 23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
- IssueID #1955
- 23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
- When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player... - 20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
- 19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
- Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I...
2015-01-27
- 18:53 Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
- This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t... - 16:57 Revision c457eecf (github): UI|Client: Minor improvements
- The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean... - 16:41 Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
- Also clarified the language used in the dialog a little.
IssueID #1951
2015-01-26
- 00:46 Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
2015-01-23
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