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From 2014-11-27 to 2014-12-10

2014-12-08

20:06 Revision 2a6ab90a (github): Fixed|Renderer|FX: Post-processing causes splitscreen views to go blank
fx::PostProcessing and fx::Resize were overriding the viewport when
drawing the content back to the original target. ...
skyjake

2014-12-06

14:22 Revision 83a030d7 (github): Fixed|libappfw|DocumentWidget: Document contents not updated for drawing
Fixes the issue where the autocompletion popup would sometimes refuse
to show anything (zero content size). The probl...
skyjake
12:47 Revision 487a3fc6 (github): Windows|Fixed: MSVC doesn't support C++11 initializers for arrays
skyjake
12:27 Revision 52226255 (github): Plugins|GCC|Clang: Disable C++ warnings about missing field initializers
skyjake
11:40 Revision 22a924bb (github): Fixed|Renderer: Apply "shadowRadius" when one is defined for a model
If a greater-than-zero shadow radius is defined, it will be used when
drawing the shadow for the model.
IssueID #1818
skyjake
01:17 Revision 7827244c (github): Definitions: Cleanup
danij

2014-12-05

23:08 Revision 0bd27172 (github): Fixed|Doom|Intermission: Intermission, "Entering <Map title>" title positioned incorrectly
IssueID #1924 danij
08:36 Revision 8c93cf2b (github): Refactor|libcommon: Switched hu_inventory.c, gl_drawpatch.c to C++ plus cleanup
danij
03:26 Revision 8e839a31 (github): Refactor|libhexen: Switched st_stuff.c to C++ plus cleanup
danij
02:52 Revision b4ab1654 (github): Refactor|libheretic: Switched st_stuff.c to C++ plus cleanup
danij

2014-12-04

07:34 Revision 4935ec6a (github): Fixed|Map Renderer|Client: Zone memory "leak" (Generator::stages)
Generator_Delete() neglected to free the stages data allocated by
Generator::configureFromDef()
danij
04:37 Revision 866c47b8 (github): Fixed|Map Renderer|Client|Debug: Crash attempting to sort vissprites
If rend-dev-freeze 1 was set prior to starting a map, no vissprites
were generated during the first frame, meaning vi...
danij
03:48 Revision cd076d32 (github): Fixed|Map Renderer|SkyDrawable|Client: Array underflow drawing sky models, cleanup
danij
01:07 Revision 89560a8e (github): Fixed|DED|libdoomsday: (Record::operator []) Variable 'execute' not found
Occurred when regression testing jimi's old "Hell City" mod. Caused
by a typo in defn::Sky::addModel()
danij
01:03 Revision 7f464339 (github): Map Renderer|SurfaceDecorator|Client: Cleanup
danij

2014-12-03

00:27 Revision 1dbafbb6 (github): Refactor|World|Sector: Implement Sector-linked MapElement iterations with C++11 lambdas
danij

2014-12-01

20:03 Revision db8b4390 (github): Documentation|ConvexSubspace|World: Minor apidoc tweaks
danij
19:38 Revision b1e63eb5 (github): Refactor|World|ConvexSubspace: Various ConvexSubspace API-cleanup refactorings
danij
16:08 Revision 99687a45 (github): Fixed|Doom: Impossible Selection for IDMUS cheat in doom1 (typo)
danij
15:56 Revision 68a3bf3e (github): World|Surface: Cleanup
danij
03:16 Revision 9c4d825e (github): Refactor|World|Map: Implement important map element/object iterations with C++11 lambdas
Converted more of these iteration mechanisms to use lambdas.
The special case forAllLinesInPath() iteration used by ...
danij
00:17 Revision 618b3a87 (github): libcommon|Menu: Skip Episode selection menu when navigating backwards
If only one playable episode is available we shouldn't bother the
user to manually select it. In such a case, automat...
danij

2014-11-30

22:51 Revision 28423fbc (github): libcommon: Use the now public ded_t API to lookup Text definitions
danij
22:26 Revision 52273d7d (github): libcommon: Cleanup
danij
19:51 Revision b1199ac2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:51 Revision 13af9650 (github): UI|Client|Home: Added a background for the game filter area
The sort order and filter tabs conflict with the menu contents when
the menu is scrolled up. Now there's a white blur...
skyjake
19:50 Revision 442812dd (github): libappfw|GuiWidget: Added blurred background with a solid fill
Also added a new attribute that makes the opacity of a widget
independent of its ancestors.
skyjake
18:07 Revision 40da8329 (github): UI|Home: Tweaked font styling
skyjake
18:06 Revision a060ac2d (github): UI|Client|Performance: Reduced redundant background blurring
The client window already has a task bar blurring widget that gets
used during the tutorial. The same blurred content...
skyjake
18:03 Revision f0d57a42 (github): libappfw: Improvements for widget background blurring
Instead of each and every transparent widget doing a full redraw of
the entire view for the blur, now the Style can p...
skyjake
18:00 Revision 2e0ba69a (github): UI|Client|AudioSettings: Select soundfont using native file picker
Added the class CVarNativePathWidget (based on aux button) for
choosing a native file.
IssueID #1907
skyjake
16:16 Revision 282e7802 (github): UI|Home: Revised contents of saved game menu items
User-given title on top, however now comes with a "tag" saying
'saved in (game)' that is visually different than the ...
skyjake
16:14 Revision ae5e7779 (github): Documentation|libcore|String: Added comment about default codec
skyjake
16:13 Revision 695e1678 (github): libgui|PersistentCanvasWindow: Saving and restore state during runtime
The window can now remember or restore its state at any point without
touching the Config.
skyjake
16:12 Revision 8cfdc6ad (github): Fixed|libappfw: Colors with inverted Aux Button and Button styles
AuxButtonWidget was not correctly managing the text/border of its
buttons. ButtonWidget was also not restoring the ri...
skyjake
12:29 Revision 116fa6bc (github): Typo
danij
12:23 Revision 012590af (github): Fixed|Doom: Updated IDMUS cheat handling re custom episodes
The IDMUS cheat now respects custom episodes while also attempting
to interpret the given arguments in a vanilla comp...
danij
11:06 Revision ffebf11e (github): libdoom: Cleanup
danij
02:37 Revision 49340d45 (github): DEH Reader: Removed redundant terms in warning messages
As these are warnings it inherently means that some issue is being
ignored. Also,
danij
01:55 Revision d5f4203c (github): DEH Reader: Standardized formatting of warning messages
danij
01:49 Revision 05037988 (github): Fixed|DEH Reader: Crash parsing DEH patches referencing unknown definitions
DeHackEd patches are intended for a specific version of a game, which
we may not have default definitions for. In suc...
danij

2014-11-29

19:03 Revision 83db6c4f (github): Fixed|Heretic|libheretic: Missing episode selection menu in heretic-share
danij
19:01 Revision 0c80e414 (github): Fixed|Doom|libdoom: Missing episode selection menu in doom1-share
danij
18:11 Revision 2d17aacc (github): Fixed|Hexen|libhexen: Spurious alerts re nonexistent Material defs in hexen-demo
danij
18:03 Revision ad7a2208 (github): Fixed|Hacx|libdoom: Spurious alerts re nonexistent Map Info defs
danij
02:53 Revision 26e1dcde (github): All Games|UI: Include the save slot ID in quick load/save confirmation messages
As the save slots are a user interface mechanism the confirmation
messages should include the slot ID so that users c...
danij
02:07 Revision 1c61b67b (github): DEH Reader|Hacx: Suppress warnings re unsupported [Cheat] patches for the Hacx IWAD
Cheat codes in the hacx game mode already use the relevant names, so
we don't need to apply this patch in any case.
danij
01:01 Revision f2532f3f (github): Fixed|Chex Quest|libdoom: Spurious alerts re nonexistent Map Info defs (typo)
danij
00:17 Revision c339f166 (github): Fixed|Doom: No Episodes defined for doom1-share (typo)
danij

2014-11-28

23:34 Revision 37c53fbd (github): Fixed|IdTech1Converter|MapInfoTranslator: Mistranslated MAPINFO episode ids
The result of some old code from a time before Episode.ID was changed
to a string.
danij
23:04 Revision a9c97867 (github): Fixed|IdTech1Converter|MapInfoTranslator: Don't attribute custom maps in MAPINFO with the game's Author
If the source of the definition is a user-supplied add-on then the
translated DED Map Info should not be attributed w...
danij
22:24 Revision 98da1d98 (github): IdTech1Converter|MapInfoTranslator: Handle "endbunny" and "endtitle" in MAPINFO
Evidently ZDoom allows these ZDoom-dialect symbols in the "regular"
MAPINFO lump too, so alert the user if they are f...
danij
15:30 Revision 67a2e405 (github): All Games|libcommon: Copy GameRules when -warp'ing to another episode
If a game is currently in progress when -warp'ing to a map in another
episode - copy the existing GameRules; otherwis...
danij
14:41 Revision 38cf13f6 (github): Typo
danij
14:37 Revision 45e63355 (github): Fixed|Menu|libcommon: Activating binding grab with mouse button(s) in control menu
The input grabber was reacting to the subsequent mouse button up event
that followed the initial button down.
Also f...
danij
06:50 Revision d788f8bc (github): Console: Added 'vid-fps' as a mapping for 'Config.window.main.showFps'
skyjake
06:44 Revision a1e09315 (github): Windows|libgui: Emulate light fonts using reduced opacity
Since the light weight fonts are not available in the Windows build,
we can use alpha to emulate the appearance of th...
skyjake

2014-11-27

20:22 Revision 4fb30a1a (github): UI|SavedSessionMenuWidget: Fixed size of close icon on non-retina displays
skyjake
19:54 Revision 46bfb803 (github): UI|Home|Client: Delete savegames via the Game Selection menu/dialog
The saved sessions are now represented in a visually different way in
Game Selection; the visual distinction makes it...
skyjake
 

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