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From 2014-10-01 to 2014-10-14

2014-10-14

21:38 Revision 0350bed2 (github): Refactor|InFine: Reimplemented InFine script widget model in C++
All InFine script objects are now based on FinaleWidget.
Todo:
- Give FinalePageWidget ownership of the widgets.
- C...
danij

2014-10-13

07:18 Revision 62c4b729 (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/src/p_xgline.cpp
danij
07:13 Revision 5ed1f116 (github): Fixed|GCC|libdoomsday|DED: Benign compiler warning (potential use of uninitialized var)
danij
06:55 Revision edad8e6b (github): Fix build (typo)
danij

2014-10-12

05:40 Revision 22912b01 (github): Typo
danij
05:09 Revision cd502f73 (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/src/p_mapsetup.cpp
doomsday/plugins/common/src/p_xgline.cpp
danij
04:45 Revision acc208a9 (github): XG|libcommon: Use libcore's C++ API for logging XG development messages
danij

2014-10-11

12:31 Revision 119ceabb (github): World|Particles|Fixed: Spawning particle generators on rockets
A mobj's private data was not yet created when the mobj entered its
first state and thus didn't trigger a particle ge...
skyjake
04:48 Revision c7105704 (github): Fixed|XG|libcommon: XG sector ambient sounds not loaded
(De)serialization of the XG sector thinkers (xsthinker_t) was working
fine, however they were later removed prior to ...
danij
03:40 Revision 9e171368 (github): Fixed|XG|libcommon: XG sector types override the game's built-in types
danij

2014-10-09

05:12 Revision e300eb5c (github): Merge branch 'master' into common-episode-definition
danij
05:08 Revision d1af20b9 (github): Refactor|InFine: Cleaned up InFine FinaleInterpreter
Learning the mechanics of the interpreter in the process. danij

2014-10-07

08:04 Revision ae2c0e20 (github): Refactor|InFine: Cleaned up InFine script system
In preparation for debugging the outstanding backward compatibility
issues (e.g., NoSkip handling).
danij

2014-10-06

23:42 Revision 574cb63a (github): Fixed|Hexen|SFX: Cough sound playback on Player vs PoisonCloud collision
If god mode is active then the cough sound should not be played.
Seemingly the result of a refactoring oversight back...
danij
02:48 Revision 832591d1 (github): Merge branch 'master' into common-episode-definition
danij
02:47 Revision 4dc4568e (github): Debug|libcommon|XG: Assert XL_DoFunction's parameters are valid
danij
02:47 Revision 7b9ee87d (github): libcommon: Cmd "stopinf" now always returns true
This prevents spurious alerts regarding attempts to stop scripts which
are not currently running. Older mods often ca...
danij
02:47 Revision 665b0bbc (github): Fixed|Resources: Handle the case of a zero-length lump between S(*)_START/_END
Some intrepid mod authors may insert a zero-length lump here, which
is then "replaced" with a high-resolution resourc...
danij
02:47 Revision a19526f8 (github): Fixed|Renderer|LensFlares: Failed (viewPlayer - ddPlayers == displayPlayer) assertion
Todo: Needs further investigation. danij
02:29 Revision 62cfeaca (github): All Games: Cmd "warp" must handle maps not defined in the Episode progression
danij
02:22 Revision ead78ffd (github): Fixed|libdoomsday|DED: Parsing Flags with an implicit zero value
If no value is specified for a Flag then we should assume zero. This
fixes an XG regression where the value for ltc_n...
danij

2014-10-05

19:22 Revision ede72383 (github): Fixed|libdoom|Definitions: Don't apply glow to Plutonia's FIREBLU material
The IWAD version of this animation depicts a slimy rock surface
that should not appear to glow.
Issue #1849
danij
17:45 Revision 9453467a (github): Fixed|Doom|Intermission: Ultimate DOOM episode 2 animation discrepancies
Issue #1866 danij
17:42 Revision bbda657d (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/src/g_game.cpp
danij
15:11 Revision 4b727960 (github): Documentation|libhexen: Todo comment wrt NetSv_SendLocalMobjState use in A_BishopAttack
danij
04:46 Revision f0ce7df6 (github): Fixed|Console|All Games: Don't begin a game state change message if waiting for a response
This is possible if the user tries to circumvent the message response
prompt by opening the console and entering a co...
danij
03:35 Revision b683c6cf (github): Fixed|Renderer|SkyDrawable: SIGSEGV when SkyDrawable has no Sky configured
danij
00:30 Revision b0f958a6 (github): libheretic: Fix typo in default MAPINFO data
danij

2014-10-04

01:01 Revision 423b9910 (github): Merge branch 'master' into common-episode-definition
danij
00:59 Revision e4c9618c (github): Fixed|Resources: Model skin selection error
When (re)building the #skin => Texture map one must ensure that the
indices uses in the MD2/DMD internal skin table a...
danij

2014-10-03

18:53 Revision 45642af7 (github): Debug|Resources: Log all Model.skin => Texture mappings when extra verbose
danij
18:53 Revision 3a8a7505 (github): Optimize|liblegacy|Smoother: Smoother_Evaluate should not continuously log its internal state
There is no point doing this all the time when this info is only ever
relevant when debugging Smoother.
danij
18:53 Revision 4ec8ad7d (github): Renderer: Log about missing particle textures with pretty NativePaths
danij

2014-10-02

05:49 Revision b87fdd7c (github): Documentation|DehReader: Mark Eternity's extensions for future reference
danij
04:58 Revision 1b146e7c (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/dehread/src/dehreader.cpp
danij
04:57 Revision 6f30239c (github): DehReader: Added support for [Strings] replacement in BEX patches
danij
 

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