Activity
From 2014-09-28 to 2014-10-11
2014-10-11
- 12:31 Revision 119ceabb (github): World|Particles|Fixed: Spawning particle generators on rockets
- A mobj's private data was not yet created when the mobj entered its
first state and thus didn't trigger a particle ge... - 04:48 Revision c7105704 (github): Fixed|XG|libcommon: XG sector ambient sounds not loaded
- (De)serialization of the XG sector thinkers (xsthinker_t) was working
fine, however they were later removed prior to ... - 03:40 Revision 9e171368 (github): Fixed|XG|libcommon: XG sector types override the game's built-in types
2014-10-09
- 05:12 Revision e300eb5c (github): Merge branch 'master' into common-episode-definition
- 05:08 Revision d1af20b9 (github): Refactor|InFine: Cleaned up InFine FinaleInterpreter
- Learning the mechanics of the interpreter in the process.
2014-10-07
- 08:04 Revision ae2c0e20 (github): Refactor|InFine: Cleaned up InFine script system
- In preparation for debugging the outstanding backward compatibility
issues (e.g., NoSkip handling).
2014-10-06
- 23:42 Revision 574cb63a (github): Fixed|Hexen|SFX: Cough sound playback on Player vs PoisonCloud collision
- If god mode is active then the cough sound should not be played.
Seemingly the result of a refactoring oversight back... - 02:48 Revision 832591d1 (github): Merge branch 'master' into common-episode-definition
- 02:47 Revision 4dc4568e (github): Debug|libcommon|XG: Assert XL_DoFunction's parameters are valid
- 02:47 Revision 7b9ee87d (github): libcommon: Cmd "stopinf" now always returns true
- This prevents spurious alerts regarding attempts to stop scripts which
are not currently running. Older mods often ca... - 02:47 Revision 665b0bbc (github): Fixed|Resources: Handle the case of a zero-length lump between S(*)_START/_END
- Some intrepid mod authors may insert a zero-length lump here, which
is then "replaced" with a high-resolution resourc... - 02:47 Revision a19526f8 (github): Fixed|Renderer|LensFlares: Failed (viewPlayer - ddPlayers == displayPlayer) assertion
- Todo: Needs further investigation.
- 02:29 Revision 62cfeaca (github): All Games: Cmd "warp" must handle maps not defined in the Episode progression
- 02:22 Revision ead78ffd (github): Fixed|libdoomsday|DED: Parsing Flags with an implicit zero value
- If no value is specified for a Flag then we should assume zero. This
fixes an XG regression where the value for ltc_n...
2014-10-05
- 19:22 Revision ede72383 (github): Fixed|libdoom|Definitions: Don't apply glow to Plutonia's FIREBLU material
- The IWAD version of this animation depicts a slimy rock surface
that should not appear to glow.
Issue #1849 - 17:45 Revision 9453467a (github): Fixed|Doom|Intermission: Ultimate DOOM episode 2 animation discrepancies
- Issue #1866
- 17:42 Revision bbda657d (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/g_game.cpp - 15:11 Revision 4b727960 (github): Documentation|libhexen: Todo comment wrt NetSv_SendLocalMobjState use in A_BishopAttack
- 04:46 Revision f0ce7df6 (github): Fixed|Console|All Games: Don't begin a game state change message if waiting for a response
- This is possible if the user tries to circumvent the message response
prompt by opening the console and entering a co... - 03:35 Revision b683c6cf (github): Fixed|Renderer|SkyDrawable: SIGSEGV when SkyDrawable has no Sky configured
- 00:30 Revision b0f958a6 (github): libheretic: Fix typo in default MAPINFO data
2014-10-04
- 01:01 Revision 423b9910 (github): Merge branch 'master' into common-episode-definition
- 00:59 Revision e4c9618c (github): Fixed|Resources: Model skin selection error
- When (re)building the #skin => Texture map one must ensure that the
indices uses in the MD2/DMD internal skin table a...
2014-10-03
- 18:53 Revision 45642af7 (github): Debug|Resources: Log all Model.skin => Texture mappings when extra verbose
- 18:53 Revision 3a8a7505 (github): Optimize|liblegacy|Smoother: Smoother_Evaluate should not continuously log its internal state
- There is no point doing this all the time when this info is only ever
relevant when debugging Smoother. - 18:53 Revision 4ec8ad7d (github): Renderer: Log about missing particle textures with pretty NativePaths
2014-10-02
- 05:49 Revision b87fdd7c (github): Documentation|DehReader: Mark Eternity's extensions for future reference
- 04:58 Revision 1b146e7c (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/dehread/src/dehreader.cpp - 04:57 Revision 6f30239c (github): DehReader: Added support for [Strings] replacement in BEX patches
2014-09-30
- 03:35 Revision 50e8065f (github): Merge branch 'master' into common-episode-definition
- 03:08 Revision 2e8cc89e (github): IdTech1Converter|MapInfoTranslator: ZDoom-compatible interpretation of cluster numbers
- In ZDoom-MAPINFO the episode concept is interpreted as a cluster whose
ClusterDef is not attributed with the "is-hub"...
2014-09-29
- 23:50 Revision f45f83cd (github): Homepage|Build Repository: Static packages for 1.14.5
- One of these days we'll get around to introducing a persistent store
to the build repository... - 23:33 Revision d9171ef7 (github): IdTech1Converter: Addressed a potential access violation, cleanup
- 21:11 Revision f0509d6f (github): libdoom: Fix typos in default MAPINFO data
- 20:57 Revision 416f595b (github): IdTech1Converter|MapInfoTranslator: Log any MapInfoParser::ParseErrors as warnings
- 19:53 Revision 993f9f55 (github): All Games: Moved definition of map title images to MAPINFO
- This gets rid of the last use case for episodeNumberFor() (which means
there is no longer any guesswork involved in d... - 19:49 Revision 251b28a5 (github): IdTech1Converter|MapInfoTranslator: Translate Map.titlepatch (MAPINFO) => Map Info.Title Image (DED)
- 19:48 Revision 29583336 (github): DED: Added 'Title image' MapInfo definition property
- If defined the title image is used in place of the title text, when
this is displayed at the start of the map and dur...
2014-09-28
- 12:03 Revision ccecb428 (github): IdTech1Converter: Updated MAPINFO translation, minor compatibility fixes
- When extracting a number from a string ZDoom uses atoi-like behavior.
Also added translations for various ZDoom prope... - 11:53 Revision 9762dcf7 (github): Definitions: Process the game's main MAPINFO definitions first
- M_ReadFileIntoString() can now access the virtual file system (FS1).
- 11:49 Revision 597cc9fb (github): API|Game: Games can now be attributed with a MAPINFO data path
- Any definition data on this path will be translated to DED during
game init. - 11:45 Revision 1a40c7b2 (github): qmake|Resources: Add MAPINFO defs to the game's base data package
- 11:39 Revision 29596fe3 (github): Refactor|Definitions: Relocated Episode and Map Info defs to MAPINFO
- Support for the ZDOOM-extended MAPINFO requires that this data is
made available to idtech1::MapInfoTranslator (we ca...
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