Activity
From 2014-01-20 to 2014-02-02
2014-02-02
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  21:31 Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu 
- Added another subgroup into the Ring Zero game selection menu for
 multiplayer games. MPSelectionWidget is a menu that...
- 
  19:28 Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu 
- The game selection menu is now divided into foldable subgroups.
 Incomplete games are put in a separate group.
 Change...
- 
  19:26 Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings 
- 
  19:24 Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins 
- The sum of the left and right margins wasn't always updated properly.
- 
  19:24 Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created 
- Previously the title button would be created but never deleted, if
 it was unused.
- 
  19:22 Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout 
- Also added a helper template method for getting widgets representing
 items.
- 
  19:21 Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images 
- 
  19:20 Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description 
2014-02-01
- 
  16:57 Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog 
- 
  16:57 Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup 
- 
  16:56 Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space 
- 
  16:06 Revision ea78196e (github): UI|Client: Added more network settings to the dialog 
- 
  15:38 Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog 
- 
  15:37 Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation 
- 
  15:36 Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation 
- 
  15:36 Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars 
- 
  12:10 Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters) 
- 
  10:42 Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries 
- If more than an hour has elapsed, separate hours from seconds.
- 
  10:06 Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer 
- Use the INT2PTR() macro to make casts with the correct integer sizes.
- 
  10:06 Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer 
- Use the INT2PTR() macro to make casts with the correct integer sizes.
- 
  09:51 Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer 
- 
  09:09 Revision 1b850e5c (github): Typos 
- 
  08:47 Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack 
- 
  08:04 Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup 
- ACScript instances only ever exist while the bytecode which defines
 said script is in memory. Once loaded/populated, ...
- 
  07:03 Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage 
- The goal being a straight map from URI to logical [episode &] map
 number(s), allowing for dynamic reindexing of maps ...
- 
  06:05 Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri() 
- 
  05:14 Revision 3265a0b1 (github): libcommon: Cleanup 
- 
  05:05 Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI 
- 
  02:29 Revision e7225765 (github): ACS|Hexen: Cleanup 
- 
  01:42 Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo" 
2014-01-31
- 
  23:50 Revision 2a934f1f (github): Fixed|libcommon: Compiler warnings (unused parameters) 
- 
  23:03 Revision ce17792c (github): Refactor|libcommon: Completed save state (de)serialization Reader/Writer update 
- 
  22:04 Revision 672bbe0e (github): Refactor|libcommon: Continued updating save state (de)serialization using Reader/Writer 
- 
  22:02 Revision 0b11cb31 (github): Fixed|libcommon|Hexen DK: Crash during hexen-dk game init (invalid nextMap) 
- Until a game has begun (and a map has been loaded) there is no valid
 value for the current or next map. In previous v...
- 
  21:54 Revision ed2f9053 (github): Fixed|MapInfoParser|Hexen: Incorrect assignment of logical map numbers to map URIs 
- 
  21:52 Revision 69d5db64 (github): Fixed|libcommon: Implicit loading when revisited a map in the same cluster (typo) 
- 
  19:56 Revision a312b17e (github): Merge branch 'master' into ui-multiplayer 
- 
  19:56 Revision c1172945 (github): UI|Multiplayer: MP menu shows server address and connection duration 
- 
  14:07 Revision 4fb217b7 (github): Fixed|Oculus Rift|libappfw: Shutting down LibOVR (dangling references) 
- One of the references to the created LibOVR objects was not freed, thus
 causing shutdown of de::OculusRift to hang wa...
- 
  10:05 Revision 83b73c71 (github): Debug|libdeng1: Added an assert 
- 
  09:10 Revision 94de3c9e (github): OS X|Fixed|libgui: No Core Text font implementation in 10.6 build 
- The qmake project was still including the Core Text based fonts in
 the 10.6 build.
2014-01-30
- 
  22:15 Revision 0c9c94ce (github): UI|Client: Close MP server info popup when joining the server 
- 
  22:14 Revision 643114e8 (github): Fixed: Build error 
- 
  21:48 Revision 3dda1dee (github): Windows|Fixed|libgui: Accessing main window even if it doesn't exist 
- During a fatal error shutdown, DisplayMode was asked to set the color
 transfer function after the window had been dis...
- 
  21:46 Revision 5af6fefe (github): Windows|Fixed|libappfw: Missing export 
- 
  20:47 Revision 9c243b26 (github): Merge branch 'ui-multiplayer' 
- 
  20:46 Revision 07c52dcb (github): Refactor|Client|Network: Cleaned up server info functions 
- 
  19:25 Revision 77f0d708 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  19:23 Revision 52a23ffa (github): Refactor|XG|libcommon: Implement XG plane-mover (de)serialization in C++, with Reader/Writer 
- 
  19:16 Revision 09977379 (github): Refactor|Hexen: Implement sound sequence (de)serialization with Reader/Writer 
- 
  19:16 Revision cecbd1ed (github): Refactor|ACS|Hexen: Implement ACS state (de)serialization in C++, with Reader/Writer 
- 
  19:14 Revision 22c54103 (github): Refactor|libcommon: Switched p_xgsave.c to C++ 
- 
  18:40 Revision 9572fcbd (github): Fixed|Client|All Games: Busy mode transition when map changes in netgame 
- 
  18:40 Revision c9152b18 (github): libdeng2|Log: Print log entry timestamp using seconds since start 
- More compact and informative than omitting the hour.
- 
  17:22 Revision 0f09aa8e (github): Refactor|Client: Moved VRConfig to libappfw 
- Also, removed some of the public member variables of VRConfig.
- 
  15:09 Revision 01ba33d3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  15:09 Revision 6731d5a3 (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
- 
  15:02 Revision a2971cd2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  14:34 Revision 9d981f3c (github): Refactor|Client|libappfw: Renamed stereo 3D mode enums 
- 
  14:06 Revision 2bee2e23 (github): Refactor|libcommon: Implement thinker (de)serialization in C++, with Reader/Writer 
- Todo: mobj_t and Hexen's polyevent_t
- 
  13:55 Revision ce5f6a33 (github): Refactor: Switched each games' p_lights.c to C++ 
- 
  13:03 Revision f22b3292 (github): Refactor|Oculus Rift: Migrated head tracking to libappfw 
- de::OculusRift accesses LibOVR and provides head tracking information.
- 
  10:52 Revision ad9e78b3 (github): Refactor|Stereo 3D: Cleaning up VR state and Oculus Rift 
- To objective of this is to move the generic portion of the VR state and
 Oculus Rift rendering into libappfw.
2014-01-29
- 
  21:10 Revision 7ec77ab0 (github): UI|Task Bar: Show the MP menu when connected to a server 
- The Multiplayer menu has its own class.
 The task bar’s layout is now updated using a SequentialLayout
 which makes it...
- 
  19:37 Revision 8834b4a6 (github): OS X|Fixed|libgui: Use Qt fonts in the 10.6 Snow Leopard build 
- The Core Graphics API is not available in 10.6.
- 
  19:21 Revision c23425fe (github): Fixed|UI|Log: Update filter after reseting to defaults 
- IssueID #1722
- 
  18:49 Revision 844c07b2 (github): Refactor|libcommon: Switched p_door.c to C++ 
- 
  18:48 Revision a015765d (github): Refactor|libhexen: Switched p_pillar.c and p_waggle.c to C++ 
- 
  16:51 Revision d9f4cc50 (github): Refactor|libcommon: Switched more libcommon source files to C++ 
- 
  15:11 Revision 2b495a61 (github): Refactor|ACS: Implement ACScript (de)serialization in C++ with Reader/Writer 
- Also, ACScript_Thinker() now calls the C++ method ACScript::runTick()
- 
  15:07 Revision 28a20547 (github): libcommon: Provide a Reader/Writer to all save state (de)serialization routines 
- 
  14:59 Revision cefbff4e (github): ACS|Cleanup: Use Uri_NewWithPath3 
- 
  14:53 Revision 296bacb4 (github): API|Uri: Added new Uri constructor Uri_NewWithPath3 
- A default scheme is set for the new Uri before then parsing a cstring
 representation of a Uri, bypassing the resource...
- 
  09:50 Revision 38373d4a (github): Client|Default Style: Text accent color in DocumentWidget 
- 
  09:49 Revision 5fb3e440 (github): UI|Ring Zero: Close popups when game load begins 
- 
  09:49 Revision 7721253d (github): Cleanup 
2014-01-28
- 
  20:39 Revision 1a26df35 (github): Cleanup|Game|Updater|UI: Log messages 
- 
  20:14 Revision 404fc222 (github): UI|Ring Zero: Improving the game selection menu 
- Added additional buttons beside each game to access further
 information (later, settings) about the game. Removed the...
- 
  20:13 Revision 1c347c79 (github): Refactor|Game: Added a method for getting a text description 
- The same information that is printed with ‘inspectgame’.
- 
  20:12 Revision 81b8be24 (github): Refactor|UI|Client: Use DocumentPopupWidget 
- 
  20:11 Revision c24775a7 (github): libappfw: Widget improvements 
- MenuWidget’s layout can be modified by outsiders (non-const accessor).
 Ensure only the main thread creates widgets in...
- 
  20:09 Revision 52d20dfe (github): Refactor|libappfw: Use DocumentPopupWidget 
- 
  20:08 Revision 9dcb32df (github): libgui|Client: Improved handling of indents in text drawing 
- Indents can be marked and reseted individually.
- 
  20:07 Revision f55148a5 (github): libappfw: Added DocumentPopupWidget 
- Simple combination of a popup with a document widget inside. Useful
 for many simple info popups (e.g., console autoco...
- 
  10:47 Revision 0f30fa7d (github): libdeng2|Performance: String memory allocation behavior in formatter 
- Reserve memory for the line in advance when filling tabs.
2014-01-27
- 
  22:38 Revision f887e1c0 (github): Shell|GUI: Placeholder icon 
- 
  22:22 Revision 1198b129 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer 
- 
  22:21 Revision 18b9aa94 (github): UI|Client: Joining an MP game using the Multiplayer dialog 
- The game plugin is automatically switched if necessary.
- 
  22:20 Revision 59ae671e (github): libdeng2|Log: Monospace formatter fills tabs with spaces 
- MonospaceLogSinkFormatter will now check the tab escapes in the
 input text and produce a suitable amount of spaces to...
- 
  11:35 Revision 3cec3a90 (github): Fixed|Client: Crash in multiplayer when the player attempts to fire 
- The engine failed to zero the whole of mobj_t, leaving the portion
 which defines the game specific extra data uniniti...
- 
  10:15 Revision be842469 (github): Hexen|ACScriptInterpreter: Moved remaining ACS interpretation logic into ACScriptInterpreter 
- Todo: Cleanup
- 
  09:49 Revision 94078aab (github): UI|Task Bar: Moved “Unload Game” menu item 
- 
  09:06 Revision 0be50243 (github): ACS|Hexen: Cleanup 
- 
  08:03 Revision 1ce427a1 (github): UI|Multiplayer: Added an info popup for full server information 
- 
  08:03 Revision f6e171ba (github): Fixed|Client: Crashes in multiplayer 
- Null pointer access and incorrect shutdown order of ServerLink.
- 
  08:02 Revision aa473872 (github): Log: Message styling 
- Light font for headers.
- 
  08:02 Revision 385f9d9e (github): libdeng2: Added M-dash character symbol 
- 
  07:27 Revision 75e7122b (github): ACS|Hexen: Moved more logic into the new interpreter class 
- 
  06:52 Revision 832cf9fa (github): ACS|Hexen: Load bytecode string constants as static Strs, cleanup 
- 
  06:02 Revision b20cf99c (github): libcommon: Fix build (unknown type acs_t) 
- Note to self: ignore Qt Creator's unreliable refactoring tools...
- 
  05:39 Revision a24cbb98 (github): ACS|Hexen: Removed more unnecessary globals used by the bytecode interpreter 
- 
  04:10 Revision 58436cc0 (github): ACS|Hexen: Cleanup 
- 
  03:45 Revision 8f94a103 (github): ACS|Hexen: Continued work on remodeling the ACS bytecode interpreter 
- 
  02:27 Revision eb14c981 (github): ACS|Hexen: Translate ACS script numbers when loading new bytecode 
- 
  01:41 Revision aa6bb8e2 (github): ACS|Hexen: Ensure bytecode command functions are of the expected form 
- 
  00:44 Revision 9d79b054 (github): ACS|Hexen: Continued moving logic into the new interpretor class 
2014-01-26
- 
  22:36 Revision 394fc21e (github): Hexen|ACS: Continued work on clarifying/remodeling the ACS bytecode interpreter 
- 
  20:13 Revision d8b1dfa8 (github): Refactor|Hexen|ACS: Renamed some ACS scripting components, for clarity 
- 
  19:42 Revision 9a8242f1 (github): Hexen: Cleanup 
- 
  19:11 Revision ad29593b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  19:11 Revision 2250621f (github): Refactor|Hexen: Switched ACS bytecode interpreter to C++, renamed sources, cleanup 
- 
  19:00 Revision f181619e (github): Shell|GUI: Updated toolbar icons 
- Simplified, clean appearance.
- 
  18:38 Revision 5d3d425c (github): UI|Client: Animate alerts and server list items as they appear 
- 
  18:37 Revision 9bd63820 (github): libappfw|LabelWidget: Optionally animate label size when ready for drawing 
- 
  16:25 Revision c86633b4 (github): Merge branch 'master' into ui-multiplayer 
- Conflicts:
 doomsday/libdeng2/src/core/log.cpp
- 
  16:24 Revision 789221e7 (github): UI|GL: Small adjustment to text line width compression 
- 
  14:24 Revision a13ba208 (github): Fixed|libgui|qmake: Platform-specific source file 
- 
  13:30 Revision d1574dad (github): UI|Client|Default Style: Added and applied an alternative accent color 
- The alternative accent is supposed to match the logo’s color. It
 is now used for editor hints, log timestamps and def...
- 
  13:26 Revision 6bdb9aa7 (github): libdeng2|Vector: Added a method for swapped X and Z components 
- 
  13:26 Revision 9452f7af (github): Client|Default Style|OS X: Added mappings for native font styles 
- The function App.addFontMapping() can be used to specify a font
 mapping dictionary.
- 
  13:24 Revision 50a47445 (github): Client: Tweaked line wrapping and GL text composition 
- Wrap positions are found more accurately.
- 
  13:23 Revision a9418749 (github): Fixed|libgui: Cleaned up and fixed Core Text based native fonts 
- 
  13:19 Revision 1193f65a (github): libgui: NativeFont is now public 
- The application can define font mappings.
- 
  08:36 Revision 16eef031 (github): Merge branch 'master' into osx-coretext 
- 
  08:32 Revision 2a6b83fd (github): OS X|libgui|Font: Working on Core Text font rendering 
- Added a cache for Core Text font objects in use to avoid repeated
 lookups. In the OS X build, de::Font will now use C...
- 
  08:29 Revision 72383c1d (github): libdeng2|Vector: Added method for converting to Vector4f 
- 
  08:21 Revision 1616ef52 (github): UI|Client|Console: Wider grab area for resizing the console edge 
- IssueID #1716
- 
  08:20 Revision cbd6c47e (github): UI|Client: Game selection menu adapts to small view sizes 
- The number of columns and rows is now reduced if the view is small.
 The menu will scroll if all items don’t fit.
 Iss...
- 
  07:46 Revision 9896f275 (github): Removed inadvertently committed autosave file 
2014-01-25
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  14:58 Revision 03519515 (github): Merge branch 'osx-coretext' of ssh://github.com/skyjake/Doomsday-Engine into osx-coretext 
- 
  14:55 Revision fc7b4403 (github): libgui|OS X: Added a native font class for Core Text 
- 
  14:54 Revision 69f6f672 (github): Fixed|Hexen: Namespace of memcpy 
- 
  14:53 Revision 710fe8d5 (github): Fixed|libgui: Rasterizing text (refactoring regression) 
- 
  14:40 Revision e42b7c97 (github): Refactor|Hexen: Moved ACScript (thinker) savegame io to p_acs.c 
- 
  13:59 Revision a72f18c5 (github): Refactor|Hexen: Moved ACS savegame io to p_acs.c, cleanup 
- 
  13:23 Revision c9dfb337 (github): libgui: Cleanup 
- 
  13:11 Revision 8fdacc2f (github): Refactor|libcommon: Reworked more logical episode + map number lookups using Uri 
- There are now very few places where the logical numbers are still
 relevant (ACS and network deltas being the main cas...
- 
  12:47 Revision d738c533 (github): libcommon|HexLex: Cleanup 
- 
  12:34 Revision 2c8a9311 (github): libcommon|HexLex: HexLex no longer accesses the DED definition database 
- If DED definition lookup is necessary for translating a parsed value
 then this should be implemented in the parser in...
- 
  12:33 Revision 1b4c7196 (github): Refactor|libgui: Native font abstraction 
- Added a class called NativeFont that hides the details of font
 selection, measuring, and rasterization. QtNativeFont ...
- 
  09:45 Revision 933c9058 (github): Hexen|SndInfoParser: Fix patching of MAPINFO (lump) definitions with SNDINFO-read values 
- (The only time a mapinfo_t is modified outside of MapInfoParser).
- 
  08:47 Revision 63f71ad7 (github): Cleanup|libgui: Separated rich formatting from font.cpp 
- Font::RichFormat is a bigger implementation than the main Font class.
- 
  08:40 Revision 479ce9b2 (github): Debug|Hexen: Fix log output of P_TranslateMapIfExists() 
- 
  08:31 Revision 2d44bf78 (github): Hexen|MapInfoParser: Cleanup 
- 
  08:26 Revision b3ed8cd9 (github): Hexen: Allow patching of map definitions in MAPINFO lumps 
- A later map definition with the same id will now patch the previously
 defined map with additional/replacement propert...
- 
  08:05 Revision 74115143 (github): Hexen: The mapinfo definition database is now indexed by map URI 
- 
  04:31 Revision f202aabc (github): Fixed|Hexen|SndInfoParser: SIGSEGV attempting to parse a SNDINFO lump intended for ZDoom 
- An error is thrown if a lump presented to SndInfoParser() contains
 unknown commands.
 The vanilla parser attempts to ...
- 
  03:58 Revision 8cfce096 (github): libcommon|HexLex: Cleanup 
- 
  03:22 Revision 2717c889 (github): Refactor|libcommon: Moved sound sequence savegame io to sn_sonix.cpp 
- Doing this in an external module is not a good idea as it demands
 exposing knowledge of the sequence-internal represe...
- 
  02:42 Revision b21270bd (github): libcommon: Cleanup 
- 
  02:41 Revision 50fbb640 (github): Refactor: Moved AnimDefsParser() to libcommon 
2014-01-24
- 
  23:06 Revision a5a96c2e (github): Hexen|MapInfoParser: Fixed map music assignment; cleanup 
- 
  22:44 Revision 72ff01d4 (github): Hexen|MapInfoParser: Cleanup 
- 
  22:35 Revision c2eef61a (github): API: Added Def_Get() identifier DD_DEF_MUSIC_CDTRACK 
- Returns the CD track attributed to the referenced music definition.
- 
  22:03 Revision b6b852d4 (github): libcommon: Cleanup 
- 
  21:50 Revision c6a9bad9 (github): Documentation|libcommon|HexLex: Improved apidoc for HexLex 
- 
  21:34 Revision e3395dcc (github): libcommon|HexLex: Cleanup 
2014-01-23
- 
  23:28 Revision e0d08825 (github): libcommon|HexLex: Continued cleaning up HexLex 
- 
  21:32 Revision e548c62e (github): UI|Client: Working on the multiplayer dialog 
- Listing found servers. The Game can now be asked to provide the
 ID of the game logo image.
- 
  14:06 Revision fd2559e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  14:06 Revision ff8d2edf (github): Refactor|Hexen: Use HexLex to parse SNDINFO/SNDSEQ data 
- 
  14:04 Revision 067e9b50 (github): Refactor|Hexen: Use HexLex to parse ANIMDEFS data 
- 
  14:02 Revision 2457b285 (github): Refactor|Hexen: Use HexLex to parse MAPINFO data 
- 
  13:58 Revision 29e810ab (github): libcommon: Derived HexLex (class) from Hexen's script parser 
- A (common) lexical analyzer for Hexen definition/script syntaxes.
 Todo: Cleanup
- 
  13:52 Revision e1efab84 (github): libdeng1|API: Added Str_StartsWith() 
- 
  13:49 Revision 3d6eca10 (github): Map|World: Cleanup 
- 
  13:34 Revision ce5e189d (github): API: Added M_ReadFileIntoString() 
- A convenient method of reading a file or WAD lump into a string.
- 
  10:24 Revision 6656bf75 (github): UI|Client|Log: Adjusted entry metadata color (domain letter) 
- 
  10:23 Revision 75eae3ec (github): UI|Client: Working on the multiplayer dialog 
2014-01-22
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  12:59 Revision 60c2b46b (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry 
- 
  12:58 Revision a97be38e (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry 
- 
  10:59 Revision 3f50dff9 (github): UI|Multiplayer: Added empty stub for Multiplayer Games dialog 
- The dialog can be accessed via the DE menu.
2014-01-20
- 
  16:36 Revision 403cf060 (github): Documentation|libdeng2: Group for Binder 
- 
  15:43 Revision a743a92c (github): Cleanup 
- 
  14:48 Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded 
- 
  14:48 Revision 2a577ab9 (github): Fixed|Hexen: Build failure 
- 
  14:11 Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo 
- This commit fixes the issue where the game view would be obscured
 by the title animation after a game was started. Th...
- 
  09:50 Revision 84f79ac7 (github): libhexen|Cleanup: Continued cleaning up MAPINFO lump parsing 
- 
  09:05 Revision b3991ba3 (github): libhexen: Cleanup 
- 
  08:20 Revision d1eece9f (github): libcommon: Fix build warnings (uninitialized variable access) 
- 
  08:08 Revision d8a2224a (github): libcommon: Typos 
- 
  07:38 Revision f99399fe (github): Refactor: Consolidated and cleaned up methods of querying map author/title info 
- Map author and title info is now primarily available through read-only
 console variables 'map-author' and 'map-name'....
- 
  01:21 Revision b4232042 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  01:21 Revision b5aaabf0 (github): Console: Improved output of 'inspectmap' 
- Now includes more pertinent map information, such as the full title
 (which is presently obtained by querying a game r...
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  01:13 Revision 071e9be5 (github): Thinkers|World: Added Thinkers utility method for counting active thinkers 
- 
  01:11 Revision 1a396ec5 (github): BspNode|World: Added BspNode method for calculating the height of a subtree 
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  01:08 Revision 2d173d51 (github): libdeng2|Windows: Export Binder, NativeFunctionSpec 
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