Activity
From 2012-12-26 to 2013-01-08
2013-01-07
- 16:50 Bug #1107 (Closed): [GL] Ineffective gamma-correction
- Gamma-correction in latest unstable release [1.9.10] (in a game mode) bad enhance monitor brightness
2012-12-31
- 20:00 Bug #1107: [GL] Ineffective gamma-correction
- Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report).
- 20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **status**: open --> fixed
- 20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
2012-12-30
- 21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
- 10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
- 10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093...
- 05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- I can reproduce the error. I'll see what's going on.
- 18:53 Bug #1050: [Chex] Menus use Doom's skill level names
- Fixed for the upcoming Doomsday v1.9.9.
- 15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- _(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co... - 15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **milestone**: v1.9.8 --> v1.10.0
- 03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326...
2012-12-29
- 09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
- Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't...
2012-12-27
- 15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
- 14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
Also available in: Atom