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From 2012-12-24 to 2013-01-06

2012-12-31

20:00 Bug #1107: [GL] Ineffective gamma-correction
Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report). danij
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **status**: open --> fixed
skyjake
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2

2012-12-30

21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093... skyjake
05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
I can reproduce the error. I'll see what's going on. skyjake
18:53 Bug #1050: [Chex] Menus use Doom's skill level names
Fixed for the upcoming Doomsday v1.9.9. danij
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co...
skyjake
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **milestone**: v1.9.8 --> v1.10.0
skyjake
03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326... skyjake

2012-12-29

09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't...
yoalieh2

2012-12-27

15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
skyjake
14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
jimigrey
 

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