Activity
From 2011-07-02 to 2011-07-15
2011-07-15
- 11:30 Revision 801b0a36 (github): Game logic: Ignore mobjs with a NULL info ptr
- They're likely client mobjs that haven't received all their
info yet.
2011-07-14
- 18:12 Revision c5bebe3b (github): Removed unused custom CMake module
- 17:43 Revision c66224bc (github): Win32: Exported RNG_RandByte
- 17:27 Revision c4aa55ca (github): Client: Options -> End Game
- Instead of doing nothing functional, choosing Options -> End Game
will now ask the user whether he or she wants to di... - 17:26 Revision 4d8d0347 (github): Improving client connection GUI
- The list of servers from the Master Server is updated automatically.
All UDP-related UI controls were removed. - 13:35 Revision f2f22933 (github): Server version incremented
- The server is no longer compatible with older versions due to
the changed meaning of delta flags. - 13:29 Revision 4ab743e1 (github): Fixed: Player's initial position when joining
- When a client is spawned, it does not yet know where the
player is located on the map. Thus it has to wait until the
... - 12:15 Revision 9124a8e5 (github): Increased max size of initial delta set
- The client was not getting all the needed information about
the world right after joining. The maximum initial delta ...
2011-07-13
- 17:28 Revision 0685805d (github): Cleanup
- Use a bit more descriptive name for the map cycle ticker function.
- 17:22 Revision 444f2e77 (github): Map cycle rules are sent to newly connected players
- When a map cycle is being used on the server, new players
will receive a message about the rules of the current map
a... - 16:49 Revision 96267d0f (github): Fixed: Clients pausing the game
- Clients do not have authority to pause the game.
2011-07-12
- 17:55 Revision 6951b181 (github): Fixed: Clientside mobjs on moving planes
- The server will now tell clients when a mobj is
on the floor so that it knows when it can rely on
its local plane Z h... - 17:23 Revision 1dfcf372 (github): Fixed: Clientside notification about moving planes
- When the client was moving a plane, it never told the game about this.
Consequently, the game logic was not properly ... - 12:20 Revision 6e87f0d5 (github): Fixing map cycling
- Trying a different random number generator and seeing
if it works better for the map cycle.
2011-07-11
- 14:53 Revision 8480566f (github): CMake: Updated compiler flags on the Mac
- There are numerous unused variables in the plugins.
- 13:20 Revision 97f9e68a (github): Fixed compiler warnings about unused variables
- 09:09 Revision 1456bab4 (github): Fixed: Reworked libcommon's FI_StackExecute to account for the posibility
- that an attempt to start a script via FI_Execute may not succeed if we are
currently operating in dedicated-server mode. - 09:00 Revision c4eb71f3 (github): Fixed missing fullscreen huds in all supported games.
- 08:57 Revision 716e3f7d (github): Refactor: Renamed libcommon's hudstate_t to scoreboardstate_t to avoid name
- conflict with types owned by statusbar/hud module (st_*).
- 08:51 Revision 302c4147 (github): Fixed: CCmd "listmaterials" failed to interpret the second argument as a
- search term when it is determined not to be a namespace name.
2011-07-10
- 20:05 Revision 7a759280 (github): When switching to the special "null-game" do not announce it as such, instead,
- log this as unloading the current game.
- 20:02 Revision 99392587 (github): Continued work on font management/renderer: * Added font namespaces and font names are now expressed with de::Uri. * Font pointers and identifiers are now eternal, like materials. * Tracking and leading are now console font properties and set using ccmd "font". * Abbreviate long console command lines with ellipses if longer than max line length. * Characters of composite bitmap fonts whose Patch is missing are drawn as untextured rects. * Alpha is now a font renderer paramater-block-parser property - "a=value". * Fixed bug in FR_TextWidth/Height which erroneously factored in tracking/leading upon parsing the closing delimiter of a paramater block.
2011-07-08
2011-07-07
- 17:52 Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
- The flags were updated in the hidden client mobj, but not
in the main player mobj. - 17:52 Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
- Used to access a specific player's client mobj.
- 16:42 Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
2011-07-06
- 18:01 Revision c8a68853 (github): Added missing return value
- 17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
- 17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
- Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi... - 17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
- The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep... - 14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
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