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From 2011-06-28 to 2011-07-11

2011-07-11

14:53 Revision 8480566f (github): CMake: Updated compiler flags on the Mac
There are numerous unused variables in the plugins. skyjake
13:20 Revision 97f9e68a (github): Fixed compiler warnings about unused variables
skyjake
09:09 Revision 1456bab4 (github): Fixed: Reworked libcommon's FI_StackExecute to account for the posibility
that an attempt to start a script via FI_Execute may not succeed if we are
currently operating in dedicated-server mode.
danij
09:00 Revision c4eb71f3 (github): Fixed missing fullscreen huds in all supported games.
danij
08:57 Revision 716e3f7d (github): Refactor: Renamed libcommon's hudstate_t to scoreboardstate_t to avoid name
conflict with types owned by statusbar/hud module (st_*). danij
08:51 Revision 302c4147 (github): Fixed: CCmd "listmaterials" failed to interpret the second argument as a
search term when it is determined not to be a namespace name. danij

2011-07-10

20:05 Revision 7a759280 (github): When switching to the special "null-game" do not announce it as such, instead,
log this as unloading the current game. danij
20:02 Revision 99392587 (github): Continued work on font management/renderer: * Added font namespaces and font names are now expressed with de::Uri. * Font pointers and identifiers are now eternal, like materials. * Tracking and leading are now console font properties and set using ccmd "font". * Abbreviate long console command lines with ellipses if longer than max line length. * Characters of composite bitmap fonts whose Patch is missing are drawn as untextured rects. * Alpha is now a font renderer paramater-block-parser property - "a=value". * Fixed bug in FR_TextWidth/Height which erroneously factored in tracking/leading upon parsing the closing delimiter of a paramater block.
danij

2011-07-08

19:01 Revision 88ee661d (github): Build config: Added option to disable Snowberry install
skyjake

2011-07-07

17:52 Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
The flags were updated in the hidden client mobj, but not
in the main player mobj.
skyjake
17:52 Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
Used to access a specific player's client mobj. skyjake
16:42 Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
skyjake

2011-07-06

18:01 Revision c8a68853 (github): Added missing return value
skyjake
17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
skyjake
17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi...
skyjake
17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep...
skyjake
14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
danij

2011-06-30

17:47 Revision 7d38bd8e (github): Refactor: Split font management out of gl_font.c/.h and into fonts.c/.h Refactor: Renamed gl_font.c/.h to rend_font.c/.h Refactor: Fonts are owned by the "Fonts Collection" rather than the font renderer.
danij
14:34 Revision 846ff091 (github): Added: CCmd "listfonts" - list known fonts which match the search criteria (if specified).
danij
 

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