Activity
From 2011-06-26 to 2011-07-09
2011-07-08
2011-07-07
- 17:52 Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
- The flags were updated in the hidden client mobj, but not
in the main player mobj. - 17:52 Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
- Used to access a specific player's client mobj.
- 16:42 Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
2011-07-06
- 18:01 Revision c8a68853 (github): Added missing return value
- 17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
- 17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
- Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi... - 17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
- The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep... - 14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
2011-06-30
- 17:47 Revision 7d38bd8e (github): Refactor: Split font management out of gl_font.c/.h and into fonts.c/.h Refactor: Renamed gl_font.c/.h to rend_font.c/.h Refactor: Fonts are owned by the "Fonts Collection" rather than the font renderer.
- 14:34 Revision 846ff091 (github): Added: CCmd "listfonts" - list known fonts which match the search criteria (if specified).
2011-06-26
- 17:21 Revision 4b8f6291 (github): R_SetViewPortPlayer() replaces DD_DISPLAYPLAYER
- The engine's displayPlayer was used internally to store
which player is being rendered in a particular viewport.
Howe... - 16:55 Revision 09939d6a (github): Refactor: Reworked view- window/port management somewhat - the engine now tracks
- the window dimensions for each viewport and exposes HOOK_VIEWPORT_RESHAPE, a new
plugin hook which is called automati...
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