Project

General

Profile

Activity

From 2011-06-16 to 2011-06-29

2011-06-26

17:21 Revision 4b8f6291 (github): R_SetViewPortPlayer() replaces DD_DISPLAYPLAYER
The engine's displayPlayer was used internally to store
which player is being rendered in a particular viewport.
Howe...
skyjake
16:55 Revision 09939d6a (github): Refactor: Reworked view- window/port management somewhat - the engine now tracks
the window dimensions for each viewport and exposes HOOK_VIEWPORT_RESHAPE, a new
plugin hook which is called automati...
danij

2011-06-23

17:13 Revision fbf5c367 (github): Hexen: Fix crash if player has no mobj
It seems that the player no longer has a mobj after
disconnecting from a netgame and starting a new
singleplayer game...
skyjake
17:01 Revision 8b1f947f (github): Hexen: Fixed immediate plane moves
The client was ignoring plane moves that
happened with speed zero, meaning the move
is supposed to happen immediately...
skyjake
16:34 Revision b696524c (github): Hexen: Fixed polyobj rotation
There was a problem with converting negative
fixed-point angles to floats and vice versa.
We need to switch to float...
skyjake
16:05 Revision 9ffd9c26 (github): Hexen: Fixed bug in mobj collision testing
For Hexen the thing.onMobj value was never reset,
meaning that once a mobj got on another one, it
stayed there foreve...
skyjake
16:03 Revision 8badd652 (github): Hexen: Fixed potential crash when landing on a mobj
skyjake

2011-06-22

17:31 Revision 9065f22a (github): Fixed: Do not interpolate the resizing of the view window when initializing
dimensions for the first time. danij
14:49 Revision 95bb598c (github): Changed: Added default Patch Replacement definitions for the DOOM intermission
screens to values.ded and added a SkipIf -nodefaultfx check so that they can
be excluded from the command line.
danij
01:02 Revision 48879587 (github): Fixed: Font renderer did not factor in tracking when calculating the visible
x offset when a text block is split into two fragments. danij
00:59 Revision e0fde6a4 (github): Changed: Moved the built-in patch replacement strings for the DOOM game menu into values.ded
danij

2011-06-19

13:23 Revision 4053c9ee (github): Hexen: Disallow state actions on client
The client cannot execute any mobj state action functions.
The server executes them and the effects are transmitted
a...
skyjake
10:31 Revision 6bf2972b (github): Refactor: Relocated view window interpolation into the engine as it makes no
sense to keep this on game side now. danij

2011-06-18

20:10 Revision 7df4ba5b (github): Changed: When cvar "rend-dev-wireframe"=1 the text decorations (i.e., shadow
and glitter) are now drawn in wireframe as well as the text itself. danij
19:27 Revision bf4c5e80 (github): Added cvar "inlude-patch-replacement" to control patch replacement in
the intermission. Usage is analogous to "menu-patch-replacement" except
scoped to patches drawn in the intermission.
danij
18:38 Revision 2142e3a8 (github): Refactor: Specify the patch replacement mode as an argument to Hu_ChoosePatchReplacement*
danij
15:50 Revision b1c333c5 (github): Refactor: Removed last remnants of font renderer state configuration from the
WI_DrawPatch* family of functions. danij
15:29 Revision 5404c12a (github): Improved API symmetry between the GL_DrawPatch* and FR_DrawText*/WI_DrawPatch function families.
danij
15:23 Revision 8edb3802 (github): Use WI_DrawPatch* argument defaults when applicable.
danij
15:14 Revision 4e950b3e (github): Improved API symmetry between the WI_DrawPatch* and FR_DrawText* function families.
danij
15:06 Revision 48c12630 (github): Refactor: Removed WI_DrawPatch3. Current font is a member of the font renderer
state and is assumed to be configured prior to calling any of the WI_DrawPatch*
family of functions.
danij
14:51 Revision 05625e51 (github): Refactor: Removed WI_DrawPatch4. Text color and alpha are now members of the
font renderer state and are assumed to be configured prior to calling any of
the WI_DrawPatch* family of functions.
danij
13:02 Revision 61ceb791 (github): Hexen: Allow mobjs to tick locally
Fixes the problem where missiles and other objects destroyed
during a state sequence do not disappear on clientside.
skyjake
12:50 Revision 6a9af13c (github): Hexen: Fixed HUD in multiplayer
The DDPF_LOCAL flag is obsolete and should not be used. skyjake
12:48 Revision 2c8f4791 (github): Hexen: Weapon attack requests to server
Fixes the problem of no damage for any of the player's punches. skyjake

2011-06-17

15:51 Revision b68eb7f6 (github): Heretic: Fixed player morph state reset during death
The player's clientside state was not correctly updated when
a morphed player died. Now the class and morph tics are
...
skyjake
13:54 Revision abfe72a9 (github): Refactor: Removed WI_DrawPatch5. The text shadow and glitter strengths are now
members of the font renderer state and are assumed to be configured prior to
calling any of the WI_DrawPatch* family ...
danij
13:48 Revision 3a99a59f (github): Fixed FR_DrawChar3 called FR_DrawText instead of FR_DrawText3
danij
12:21 Revision 54724e99 (github): Refactor: Removed the now unnecessary menu-specific MN_DrawText* family of functions.
danij

2011-06-16

13:57 Revision bfc25c95 (github): Added current color to the font renderer attribute stack.
danij
 

Also available in: Atom