Activity
From 2011-05-27 to 2011-06-09
2011-06-09
- 20:02 Revision a2d50548 (github): Refactor: Removed alignment flags from drawPatchFlags and replaced their
- usage with the general purpose alignmentFlags defined in dd_share.h
- 19:29 Revision acd5bb38 (github): Began bringing Doom64's HUD up to date with recent changes.
- I'll return to this later once the rest of the refactoring is
complete but it now at least builds without error. - 19:26 Revision 7695df83 (github): Refactor: Split the alignment flags from uigroupFlags and moved
- them up into UIWidget. Moved the definitions for these flags all
the way up into dd_share.h - 18:14 Revision b9ebda98 (github): Refactoring HUD UI widgets removing the 'hideId' property from uiwidget_t
- and into the drawer + updateDimensions methods instead for now. This
functionality should be implemented at a higher ... - 16:01 Revision 8292fb3b (github): Menu objects and UI widgets now record their dimensions and origin.
- Dimensions are currently always updated every time they are drawn.
Obviously this is not necessary but all widget/obj...
2011-06-08
- 20:49 Revision 17e93ba8 (github): Hexen has no map name patches either.
- 20:43 Revision 6f8e0c1f (github): Fixed all games: Console help string for "reveal" - the subsector viewer has since been removed.
- 20:41 Revision 0f568d51 (github): Missing include in common/src/hu_lib.c
- 20:40 Revision d22c3206 (github): Missing includes in jdoom/include/st_stuff.h
- 20:39 Revision 42317bba (github): Fixed Heretic: Missing UI map name display.
- 20:36 Revision b89b5021 (github): Updated Hexen to use UIAutomap.
2011-06-07
2011-06-06
2011-06-05
- 21:02 Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
- this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
2011-06-04
- 17:31 Revision e3707289 (github): Fixed uninitialized return value
- 12:02 Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
2011-06-03
- 17:43 Revision a08a94f5 (github): Network-aware object damaging
- To support the GPT_DAMAGE packet, the P_DamageMobj() function was modified to
include a parameter for skipping all ne... - 17:37 Revision 0ca9823b (github): Heretic: Fixed beak attack
- No action request was made of the beak attack.
Now the action is requested like any normal
weapon firing. - 17:36 Revision 127c0459 (github): Added a damage request packet
- Clients can use GPT_DAMAGE to request damage on specific
target objects. However, it is currently unused. - 17:35 Revision 503212b5 (github): Added P_MobjForID: lookup up mobjs based on ID
2011-05-30
- 17:13 Revision 28ef01e5 (github): Builds: Clean up empty directories during purge
- If an event directory becomes empty it gets deleted.
2011-05-29
- 14:48 Revision d5f5771e (github): Builds: Finished apt repository purge
- 14:38 Revision 37b4bc86 (github): Builds: Purging old releases from the apt repository
- 12:11 Revision 6c14dc20 (github): Builds: Purge builds older than 12 weeks
2011-05-27
- 16:09 Revision 687cb47b (github): Player message log widgets are now implemented as native rather
- than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
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