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From 2011-05-27 to 2011-06-09

2011-06-09

20:02 Revision a2d50548 (github): Refactor: Removed alignment flags from drawPatchFlags and replaced their
usage with the general purpose alignmentFlags defined in dd_share.h danij
19:29 Revision acd5bb38 (github): Began bringing Doom64's HUD up to date with recent changes.
I'll return to this later once the rest of the refactoring is
complete but it now at least builds without error.
danij
19:26 Revision 7695df83 (github): Refactor: Split the alignment flags from uigroupFlags and moved
them up into UIWidget. Moved the definitions for these flags all
the way up into dd_share.h
danij
18:14 Revision b9ebda98 (github): Refactoring HUD UI widgets removing the 'hideId' property from uiwidget_t
and into the drawer + updateDimensions methods instead for now. This
functionality should be implemented at a higher ...
danij
16:01 Revision 8292fb3b (github): Menu objects and UI widgets now record their dimensions and origin.
Dimensions are currently always updated every time they are drawn.
Obviously this is not necessary but all widget/obj...
danij

2011-06-08

20:49 Revision 17e93ba8 (github): Hexen has no map name patches either.
danij
20:43 Revision 6f8e0c1f (github): Fixed all games: Console help string for "reveal" - the subsector viewer has since been removed.
danij
20:41 Revision 0f568d51 (github): Missing include in common/src/hu_lib.c
danij
20:40 Revision d22c3206 (github): Missing includes in jdoom/include/st_stuff.h
danij
20:39 Revision 42317bba (github): Fixed Heretic: Missing UI map name display.
danij
20:36 Revision b89b5021 (github): Updated Hexen to use UIAutomap.
danij

2011-06-07

17:44 Revision 62b9ed83 (github): Updated Heretic to use UIAutomap.
danij

2011-06-06

19:57 Revision 0a76d53b (github): Win32: Fixed DLL export ordinal clash
skyjake

2011-06-05

21:02 Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
danij

2011-06-04

17:31 Revision e3707289 (github): Fixed uninitialized return value
skyjake
12:02 Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
danij

2011-06-03

17:43 Revision a08a94f5 (github): Network-aware object damaging
To support the GPT_DAMAGE packet, the P_DamageMobj() function was modified to
include a parameter for skipping all ne...
skyjake
17:37 Revision 0ca9823b (github): Heretic: Fixed beak attack
No action request was made of the beak attack.
Now the action is requested like any normal
weapon firing.
skyjake
17:36 Revision 127c0459 (github): Added a damage request packet
Clients can use GPT_DAMAGE to request damage on specific
target objects. However, it is currently unused.
skyjake
17:35 Revision 503212b5 (github): Added P_MobjForID: lookup up mobjs based on ID
skyjake

2011-05-30

17:13 Revision 28ef01e5 (github): Builds: Clean up empty directories during purge
If an event directory becomes empty it gets deleted. skyjake

2011-05-29

14:48 Revision d5f5771e (github): Builds: Finished apt repository purge
skyjake
14:38 Revision 37b4bc86 (github): Builds: Purging old releases from the apt repository
skyjake
12:11 Revision 6c14dc20 (github): Builds: Purge builds older than 12 weeks
skyjake

2011-05-27

16:09 Revision 687cb47b (github): Player message log widgets are now implemented as native rather
than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
danij
 

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