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From 2011-01-10 to 2011-01-23

2011-01-21

18:02 Revision a29a88e0 (github): Working on visual and window basics.
Added the ClearVisual for clearing a surface. skyjake

2011-01-20

01:57 Revision b5b1f487 (github): When resolving a uri, defer obtaining a handle to the current GameInfo until we encounter a symbolic reference in the path. Furthermore, allow a returned handle to be the special "null-game" object as it now has defaults for DataPath and DefsPath (but not IdentityKey).
danij

2011-01-19

22:28 Revision a1397307 (github): Materials_Ticker should not be called if both tickFrame and netGame (globals) equal false.
danij
19:58 Revision 458a0656 (github): Messages.
skyjake
19:17 Revision 523cbb21 (github): Visuals are positioned by rectangle rules.
skyjake
00:32 Revision 1d82be14 (github): Working on visual placement rules.
skyjake

2011-01-18

21:43 Revision 502b7a61 (github): Parse and construct a resource's relative search path list once during resource registration but defer resolution until search time. Clean up.
danij
19:45 Revision 7273f0e4 (github): Copyright year update.
skyjake
19:44 Revision 418980ea (github): Working on basic window surface handling.
skyjake

2011-01-17

08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
danij
07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
danij
06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
danij
03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
danij
03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
danij
02:54 Revision 0501c77d (github): Clean up.
danij
02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
danij
01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
danij
01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
danij
01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
danij
00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
danij
00:53 Revision 610e1338 (github): Continuing work on ringzero:
* All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
danij

2011-01-14

19:55 Revision 35d8ea74 (github): Working on client. Rudimentary window management.
skyjake
 

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