Activity
From 2010-12-16 to 2010-12-29
2010-12-27
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19:57 Revision 34f5085c (github): Removed some obsolete headers.
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19:51 Revision 4babe6f4 (github): Started work on clientside.
- There is no longer a need for Video type plugins, as the client will
just use OpenGL.
2010-12-26
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15:34 Revision c8942cc8 (github): Explicitly free generator particles on game change.
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15:28 Revision 7efaa901 (github): Clean up.
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15:23 Revision 5dc496cc (github): Further refactoring of network communications.
- Channels now buffer their incoming messages.
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14:37 Revision 7dd04dcc (github): Continuing with server refactoring.
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14:33 Revision c8156e59 (github): Refactoring network communications.
- Link and MuxLink were removed. Socket is now intended to be used
instead of Link to represent the communications link... -
13:33 Revision 6a816e7c (github): Changed verbosity level of a few log messages that were inconsistent with engine-wide conventions.
2010-12-25
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13:00 Revision 2fa39e04 (github): QObjectified LogBuffer and removed the Zone from App.
- The memory zone is obsolete and shouldn't be used in Hawthorn.
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12:10 Revision 3ebb066e (github): Fixed problems with 'const' and expression flags.
- Expression flags were refactored to remove the redundant
ExpressionFlags in the parser. The flags are now also
serial...
2010-12-24
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05:10 Revision f4f7a1c8 (github): Fix comment in previous commit.
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05:03 Revision 416b89b6 (github): Continued work on ringzero:
- * Combined FileDirectorys for all ResourceNamespaces into one shared directory.
* Fixed logic of search algorithm in ...
2010-12-23
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01:09 Revision 113b9805 (github): Normalize line endings.
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00:57 Revision 8c601047 (github): Merge in head of branch beta6
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00:51 Revision f1786b53 (github): Fixed: R_SetupMap was using the global copy of the current MapId rather than the one in gamemap_t. Thanks Kees.
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00:47 Revision 1871b3b1 (github): Fixed dpdehread: Out of bounds access of local keys array in PatchState. Thanks Kees.
2010-12-22
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23:31 Revision 4c940faa (github): Continued work on ringzero:
- * Runtime game change now implemented. Its a bit messy at present due to the design of some of the older subsystems b...
2010-12-18
2010-12-17
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