Activity
From 2010-08-14 to 2010-08-27
2010-08-26
- 01:36 Revision dbd34777 (github): Fixed dynamic lighting on planes due to unnecessary normal flipping.
2010-08-22
- 07:24 Revision 644bdab8 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 07:24 Revision c981ab31 (github): Clean up in preparation for further changes.
2010-08-21
2010-08-20
- 22:33 Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
- 17:51 Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
- 04:15 Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
- 02:57 Revision f98731b4 (github): Fix dynlight projection on planes.
- 01:07 Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
2010-08-19
- 23:00 Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
- 06:29 Revision c730d2e1 (github): Tweaks.
- 06:06 Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
- 04:27 Revision 51007d70 (github): Clean up.
- 03:31 Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
- 03:30 Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
2010-08-18
2010-08-17
- 22:51 Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
- 08:55 Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
- 08:23 Revision 1a3471de (github): Continued work on the skymask geometry construction.
- 04:05 Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
- 03:24 Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
- 03:24 Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
- 00:47 Revision cb49f51e (github): Further skymask geometry construction work.
- 00:12 Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
2010-08-16
2010-08-15
- 00:36 Revision 7fc05f93 (github): Moved code for the game-side Map traversal/(search)utility routines from p_mapspec into dmu_lib. Cleaned up and updated style prior to coming changes to the linespecials (not spechits) and tag lists.
- This needs to be addressed to improve performance in the automap by augmenting DMU with cleverer object-search capabi...
2010-08-14
- 18:35 Revision 98fd0ab4 (github): Objects are now deserialized on clientside.
- However, at the moment they contain no information except position.
This causes the client to experience a fatal error. - 09:17 Revision fd4e2059 (github): Finished reimplementing the drawing of FI_PIC sprite animations, which now use Materials. By my reconing that leaves only the "predefined text color" feature to address.
- Although there does seem to be an issue with the menu trigger; its always working while a finale is waiting on an obj...
- 03:28 Revision 572cfd12 (github): Fixed save game header read/write overflow.
- 00:41 Revision dc0489f0 (github): Fixed WadMapConverter: "0 byte THINGS lump results in map conversion failure" (see here http://sourceforge.net/tracker/?func=detail&aid=3043833&group_id=74815&atid=542099).
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