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From 2010-08-14 to 2010-08-27

2010-08-26

01:36 Revision dbd34777 (github): Fixed dynamic lighting on planes due to unnecessary normal flipping.
danij

2010-08-22

07:24 Revision 644bdab8 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
07:24 Revision c981ab31 (github): Clean up in preparation for further changes.
danij

2010-08-21

00:06 Revision f94f9a4b (github): Clean up in preparation for further changes.
danij

2010-08-20

22:33 Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
danij
17:51 Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
danij
04:15 Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
danij
02:57 Revision f98731b4 (github): Fix dynlight projection on planes.
danij
01:07 Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
danij

2010-08-19

23:00 Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
danij
06:29 Revision c730d2e1 (github): Tweaks.
danij
06:06 Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
danij
04:27 Revision 51007d70 (github): Clean up.
danij
03:31 Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
danij
03:30 Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
danij

2010-08-18

07:39 Revision 2ad6f1f4 (github): Continued work on the skymask geometry construction and implemented automatic skylight color selection.
danij

2010-08-17

22:51 Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
danij
08:55 Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
danij
08:23 Revision 1a3471de (github): Continued work on the skymask geometry construction.
danij
04:05 Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
danij
03:24 Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
danij
03:24 Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
danij
00:47 Revision cb49f51e (github): Further skymask geometry construction work.
danij
00:12 Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
danij

2010-08-16

12:34 Revision 6260be31 (github): Continued work on skymask geometry construction.
danij

2010-08-15

00:36 Revision 7fc05f93 (github): Moved code for the game-side Map traversal/(search)utility routines from p_mapspec into dmu_lib. Cleaned up and updated style prior to coming changes to the linespecials (not spechits) and tag lists.
This needs to be addressed to improve performance in the automap by augmenting DMU with cleverer object-search capabi... danij

2010-08-14

18:35 Revision 98fd0ab4 (github): Objects are now deserialized on clientside.
However, at the moment they contain no information except position.
This causes the client to experience a fatal error.
skyjake
09:17 Revision fd4e2059 (github): Finished reimplementing the drawing of FI_PIC sprite animations, which now use Materials. By my reconing that leaves only the "predefined text color" feature to address.
Although there does seem to be an issue with the menu trigger; its always working while a finale is waiting on an obj... danij
03:28 Revision 572cfd12 (github): Fixed save game header read/write overflow.
danij
00:41 Revision dc0489f0 (github): Fixed WadMapConverter: "0 byte THINGS lump results in map conversion failure" (see here http://sourceforge.net/tracker/?func=detail&aid=3043833&group_id=74815&atid=542099).
danij
 

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