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From 2010-05-31 to 2010-06-13

2010-06-13

22:51 Revision 05c7ef7b (github): Completed first phase of work on reimplementing the game menu using a very similar design to the UI system in the engine.
danij

2010-06-06

14:17 Revision 592f1556 (github): Found reason for bug 2983971 (not fixed yet).
There is a mixup in the map numbering here, and the wrong song lump
(or no lump at all) is chosen for "currentmap".
skyjake
08:11 Revision f355c77d (github): Fixed build on OS X / gcc.
There were two conflicting definitions of vectorgraphicid_t and
compositefontid_t. Removed the enum typedef to go wit...
skyjake

2010-06-01

00:01 Revision f29453bb (github): Removed M_DrawShadowedChar - no longer necessary as M_DrawTextFragmentShadowed can be used instead.
danij

2010-05-31

20:08 Revision aa73a583 (github): Fixed another buffer overflow in what was WI_DrawParamText... This function needs a complete rewrite.
Added a default leading argument to GL_DrawText and fixed leading calculation to use the actual height of the last dr... danij
17:06 Revision be3b366f (github): Added: InFine command "font" (handle) (font) specify the font to use by name.
Changed: InFine command "linehgt" - line height is now interpreted as a percentage of the actual height of font rathe... danij
01:25 Revision d01154c6 (github): Refactored composite font character drawing:
* Now uses a display list per-glyph with the left and top offsets inherited from the patch applied to glymp's origin ... danij
 

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