Activity
From 2010-04-03 to 2010-04-16
2010-04-10
2010-04-09
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  15:29 Revision 0a5a41b8 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel. 
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  01:55 Revision 15bca57f (github): Changed All Games: Further tweaked player/mobj movement friction and deceleration. 
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  01:23 Revision 814ef06d (github): Fixed DOOM: HUD weapons vertically offset four pixels lower than in the original game. 
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  01:19 Revision 06ad94f1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6 
2010-04-07
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  23:42 Revision 08cdff87 (github): Further tweaking of OS X packaging. 
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  23:01 Revision 08377cbe (github): Tweaking OS X packaging scripts. 
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  21:41 Revision a68b26be (github): Version bump in Doomsday for Windows installer script. 
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  21:36 Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6 
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  21:35 Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging. 
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  21:21 Revision 0b229491 (github): Version number bumps. 
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  19:54 Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing. 
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  19:30 Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target. 
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  18:38 Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior. 
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  17:42 Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior. 
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  13:53 Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused. 
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  13:44 Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed. 
2010-04-06
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  21:14 Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099) 
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  18:49 Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run". 
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  18:09 Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly. 
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  15:57 Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections. 
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  14:27 Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099). 
2010-04-05
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  23:05 Revision 4b3af133 (github): Fix un-expiration of pointer axes. 
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  21:22 Revision 2e1d78b1 (github): Ignore .user files. 
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  21:18 Revision ec8655c7 (github): Fixed bug 2980026: Shortcut bindings in menu. 
- The menu wasn't binding any of the shortcut keys into the correct context.
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  21:08 Revision 16917e91 (github): Added a new plugin hook (HOOK_TICKER) that gets called from DD_Ticker. 
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  20:45 Revision c4b2db84 (github): Fixed bug 2578612: Chainsaw/Gauntlet behavior. 
- The attack lunge was not being applied. Now it is, although
 its strength could perhaps use a bit of fine-tuning still.
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  19:28 Revision 5dc5f85c (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6 
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  19:14 Revision 13bb5bf6 (github): Fixed bug 2899607: Double press input events. 
- The event sequence responder was eating events that were part of a
 partial sequence. This prevented the execution of ...
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  18:29 Revision e78629e7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6 
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  18:28 Revision 097396b6 (github): Changed DOOM/Heretic: Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently. 
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  18:26 Revision fcd97beb (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6 
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  18:19 Revision b1cf3871 (github): Fixed bug 2849414: Shoots after loading/saving from menu. 
- There already was a mechanism that kept track which binding context
 each individual input device (a particular key/ax...
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  17:53 Revision f0a98c24 (github): Changed DOOM: Removed three unused sound identifiers that were not present in the original game: wsplash nsplash blurb 
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  16:58 Revision 53cbd894 (github): Changed: Default mipmapping filter changed to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR). 
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  16:21 Revision 2fffd266 (github): Bumped for Beta 6.9. 
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  15:04 Revision a5511344 (github): Fixed: "Texture name missing in Doom 2 MAP14 & MAP25" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099) 
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  13:52 Revision f3ef787b (github): Fix line endings. 
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  02:45 Revision 7fc2ecb6 (github): Hexen: Do a full HUD widget update when calling ST_Start. 
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  01:02 Revision 5e59776e (github): Fixed: Non-opaque middle textures on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with Fakeradio enabled). 
2010-04-04
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  22:15 Revision e2fe51c1 (github): Fixed Hexen: "Death Wyvern movement broken". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855075&group_id=74815&atid=542099) 
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  20:47 Revision 58d3f48d (github): Fixed: "Switch doesn't open up before Caves of Circe" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2853242&group_id=74815&atid=542099) 
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  18:15 Revision 1d6a97f9 (github): Fixed: Vissprites produced for mobjs whose origin sector is of zero height. 
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  16:50 Revision 50a46c9f (github): Back out change made during debug that was mistakenly commited in #4c32b9d4b8d764ab5093da7f61aab78ed722d637 
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  16:38 Revision 4c32b9d4 (github): Fixed All games: "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099) 
- Revised the fix applied in beta6.6 for the "Bullets not visible in map cheat" issue. Although we now want all mobjs a...
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  16:10 Revision e9e2fb1f (github): Changed: CVar "rend-dev-mobj-bbox" Draw all bounding boxes for all mobjs, not just those which are sector-linked. 
2010-04-03
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  15:01 Revision 3ecc672e (github): Fixed All Games: Movement of the player's view point when riding moving platforms suggested the player was squating. 
- However this still isn't perfect; due to the method used for interpolated plane movement the platform itself appears ...
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  02:36 Revision 89ab3e98 (github): Fixed All Games: Potential infinite loop in wall slide algorithm. 
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  02:35 Revision 6714c762 (github): Further fixes to mobj vs polyobj collision detection. 
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