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From 2010-03-26 to 2010-04-08

2010-04-07

23:42 Revision 08cdff87 (github): Further tweaking of OS X packaging.
skyjake
23:01 Revision 08377cbe (github): Tweaking OS X packaging scripts.
skyjake
21:41 Revision a68b26be (github): Version bump in Doomsday for Windows installer script.
danij
21:36 Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
21:35 Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging.
danij
21:21 Revision 0b229491 (github): Version number bumps.
skyjake
19:54 Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing.
danij
19:30 Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target.
danij
18:38 Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior.
danij
17:42 Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
danij
13:53 Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused.
danij
13:44 Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
danij

2010-04-06

21:14 Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
danij
18:49 Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run".
danij
18:09 Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly.
danij
15:57 Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections.
danij
14:27 Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099).
danij

2010-04-05

23:05 Revision 4b3af133 (github): Fix un-expiration of pointer axes.
skyjake
21:22 Revision 2e1d78b1 (github): Ignore .user files.
skyjake
21:18 Revision ec8655c7 (github): Fixed bug 2980026: Shortcut bindings in menu.
The menu wasn't binding any of the shortcut keys into the correct context. skyjake
21:08 Revision 16917e91 (github): Added a new plugin hook (HOOK_TICKER) that gets called from DD_Ticker.
skyjake
20:45 Revision c4b2db84 (github): Fixed bug 2578612: Chainsaw/Gauntlet behavior.
The attack lunge was not being applied. Now it is, although
its strength could perhaps use a bit of fine-tuning still.
skyjake
19:28 Revision 5dc5f85c (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
19:14 Revision 13bb5bf6 (github): Fixed bug 2899607: Double press input events.
The event sequence responder was eating events that were part of a
partial sequence. This prevented the execution of ...
skyjake
18:29 Revision e78629e7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
18:28 Revision 097396b6 (github): Changed DOOM/Heretic: Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
danij
18:26 Revision fcd97beb (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
18:19 Revision b1cf3871 (github): Fixed bug 2849414: Shoots after loading/saving from menu.
There already was a mechanism that kept track which binding context
each individual input device (a particular key/ax...
skyjake
17:53 Revision f0a98c24 (github): Changed DOOM: Removed three unused sound identifiers that were not present in the original game: wsplash nsplash blurb
danij
16:58 Revision 53cbd894 (github): Changed: Default mipmapping filter changed to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR).
danij
16:21 Revision 2fffd266 (github): Bumped for Beta 6.9.
skyjake
15:04 Revision a5511344 (github): Fixed: "Texture name missing in Doom 2 MAP14 & MAP25" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099)
danij
13:52 Revision f3ef787b (github): Fix line endings.
danij
02:45 Revision 7fc2ecb6 (github): Hexen: Do a full HUD widget update when calling ST_Start.
danij
01:02 Revision 5e59776e (github): Fixed: Non-opaque middle textures on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with Fakeradio enabled).
danij

2010-04-04

22:15 Revision e2fe51c1 (github): Fixed Hexen: "Death Wyvern movement broken". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855075&group_id=74815&atid=542099)
danij
20:47 Revision 58d3f48d (github): Fixed: "Switch doesn't open up before Caves of Circe" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2853242&group_id=74815&atid=542099)
danij
18:15 Revision 1d6a97f9 (github): Fixed: Vissprites produced for mobjs whose origin sector is of zero height.
danij
16:50 Revision 50a46c9f (github): Back out change made during debug that was mistakenly commited in #4c32b9d4b8d764ab5093da7f61aab78ed722d637
danij
16:38 Revision 4c32b9d4 (github): Fixed All games: "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099)
Revised the fix applied in beta6.6 for the "Bullets not visible in map cheat" issue. Although we now want all mobjs a... danij
16:10 Revision e9e2fb1f (github): Changed: CVar "rend-dev-mobj-bbox" Draw all bounding boxes for all mobjs, not just those which are sector-linked.
danij

2010-04-03

15:01 Revision 3ecc672e (github): Fixed All Games: Movement of the player's view point when riding moving platforms suggested the player was squating.
However this still isn't perfect; due to the method used for interpolated plane movement the platform itself appears ... danij
02:36 Revision 89ab3e98 (github): Fixed All Games: Potential infinite loop in wall slide algorithm.
danij
02:35 Revision 6714c762 (github): Further fixes to mobj vs polyobj collision detection.
danij

2010-04-02

23:30 Revision 08e1ab4c (github): Fixed Hexen: Draw the HUD health chain exactly as it appears in the original game.
danij

2010-04-01

15:11 Revision f9ef6209 (github): Fixed: Fog settings as specified in Map Info definitions used when drawing the various UI displays.
Fixed: "Map def fog oversight". (see here http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid... danij
14:07 Revision 81be17e8 (github): Fixed Doom: Powers could not be given using the ccmd give.
danij

2010-03-31

23:27 Revision 09fbfeff (github): Fixed: Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". (see here http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099)
danij
17:50 Revision f4763790 (github): Fixed line endings.
danij
17:44 Revision 7498d109 (github): Fixed Heretic: "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
danij

2010-03-30

22:47 Revision e3dfe286 (github): Fixed: Fatal error when attempting to use the console command "add" without all required arguments.
danij

2010-03-29

12:12 Revision 87a22853 (github): Fixed DOOM: When spawning voodoodolls do not allow them to pickup items at their spawn position until they have moved (e.g., see example in gltch.wad - http://www.mediafire.com/?zoj0owdnzmg).
danij

2010-03-27

11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
danij
11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
danij
11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
danij
11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
danij
09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
danij
07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
danij
07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
danij
02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
danij
 

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