Activity
From 2010-03-23 to 2010-04-05
2010-04-05
- 23:05 Revision 4b3af133 (github): Fix un-expiration of pointer axes.
- 21:22 Revision 2e1d78b1 (github): Ignore .user files.
- 21:18 Revision ec8655c7 (github): Fixed bug 2980026: Shortcut bindings in menu.
- The menu wasn't binding any of the shortcut keys into the correct context.
- 21:08 Revision 16917e91 (github): Added a new plugin hook (HOOK_TICKER) that gets called from DD_Ticker.
- 20:45 Revision c4b2db84 (github): Fixed bug 2578612: Chainsaw/Gauntlet behavior.
- The attack lunge was not being applied. Now it is, although
its strength could perhaps use a bit of fine-tuning still. - 19:28 Revision 5dc5f85c (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 19:14 Revision 13bb5bf6 (github): Fixed bug 2899607: Double press input events.
- The event sequence responder was eating events that were part of a
partial sequence. This prevented the execution of ... - 18:29 Revision e78629e7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 18:28 Revision 097396b6 (github): Changed DOOM/Heretic: Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
- 18:26 Revision fcd97beb (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 18:19 Revision b1cf3871 (github): Fixed bug 2849414: Shoots after loading/saving from menu.
- There already was a mechanism that kept track which binding context
each individual input device (a particular key/ax... - 17:53 Revision f0a98c24 (github): Changed DOOM: Removed three unused sound identifiers that were not present in the original game: wsplash nsplash blurb
- 16:58 Revision 53cbd894 (github): Changed: Default mipmapping filter changed to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR).
- 16:21 Revision 2fffd266 (github): Bumped for Beta 6.9.
- 15:04 Revision a5511344 (github): Fixed: "Texture name missing in Doom 2 MAP14 & MAP25" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099)
- 13:52 Revision f3ef787b (github): Fix line endings.
- 02:45 Revision 7fc2ecb6 (github): Hexen: Do a full HUD widget update when calling ST_Start.
- 01:02 Revision 5e59776e (github): Fixed: Non-opaque middle textures on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with Fakeradio enabled).
2010-04-04
- 22:15 Revision e2fe51c1 (github): Fixed Hexen: "Death Wyvern movement broken". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855075&group_id=74815&atid=542099)
- 20:47 Revision 58d3f48d (github): Fixed: "Switch doesn't open up before Caves of Circe" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2853242&group_id=74815&atid=542099)
- 18:15 Revision 1d6a97f9 (github): Fixed: Vissprites produced for mobjs whose origin sector is of zero height.
- 16:50 Revision 50a46c9f (github): Back out change made during debug that was mistakenly commited in #4c32b9d4b8d764ab5093da7f61aab78ed722d637
- 16:38 Revision 4c32b9d4 (github): Fixed All games: "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099)
- Revised the fix applied in beta6.6 for the "Bullets not visible in map cheat" issue. Although we now want all mobjs a...
- 16:10 Revision e9e2fb1f (github): Changed: CVar "rend-dev-mobj-bbox" Draw all bounding boxes for all mobjs, not just those which are sector-linked.
2010-04-03
- 15:01 Revision 3ecc672e (github): Fixed All Games: Movement of the player's view point when riding moving platforms suggested the player was squating.
- However this still isn't perfect; due to the method used for interpolated plane movement the platform itself appears ...
- 02:36 Revision 89ab3e98 (github): Fixed All Games: Potential infinite loop in wall slide algorithm.
- 02:35 Revision 6714c762 (github): Further fixes to mobj vs polyobj collision detection.
2010-04-02
2010-04-01
- 15:11 Revision f9ef6209 (github): Fixed: Fog settings as specified in Map Info definitions used when drawing the various UI displays.
- Fixed: "Map def fog oversight". (see here http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid...
- 14:07 Revision 81be17e8 (github): Fixed Doom: Powers could not be given using the ccmd give.
2010-03-31
- 23:27 Revision 09fbfeff (github): Fixed: Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". (see here http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099)
- 17:50 Revision f4763790 (github): Fixed line endings.
- 17:44 Revision 7498d109 (github): Fixed Heretic: "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
2010-03-30
2010-03-29
2010-03-27
- 11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
- 11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
- 11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
- 11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
- 09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
- 07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
- 07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
- 02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
2010-03-24
- 19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
- Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll...
- 18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
- 17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
- 17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
- 11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
2010-03-23
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