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From 2010-03-15 to 2010-03-28

2010-03-27

11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
danij
11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
danij
11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
danij
11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
danij
09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
danij
07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
danij
07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
danij
02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
danij

2010-03-24

19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll... danij
18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
danij
17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
danij
17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
danij
11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
danij

2010-03-23

16:57 Revision 86ae977d (github): Fixed: "[Hexen] Firing wand down large z-depth causes segfault" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2930918&group_id=74815&atid=542099)
danij

2010-03-22

03:18 Revision 6305dc4f (github): Fixed Heretic: ccmd warp did not work until after the first game had been started.
danij

2010-03-21

19:34 Revision 433f4cb2 (github): Fixed: Incorporated patch "fix various uninitialized memory accesses" by Jindrich Makovicka - thanks! (see here http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101)
danij
17:07 Revision 94270953 (github): Changed Heretic: Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
danij
16:22 Revision 423a1da3 (github): Added Heretic/Doom64: Implemented support for voodoo dolls.
Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from wor... danij

2010-03-20

17:51 Revision 1faedfa9 (github): Added: cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
danij
17:14 Revision 72044fca (github): Fixed: "jHexen: impassable doorway (polyobjs?)" see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099
danij
11:42 Revision 93e9749e (github): Changed Hexen: It is now possible to -warp using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
danij

2010-03-19

19:48 Revision 578c45da (github): Added Reader::readUntil().
skyjake
19:33 Revision 0b37e5b6 (github): String::compareWithCase() now uses strncmp() and explicit length.
skyjake
 

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