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From 2009-10-31 to 2009-11-13

2009-11-13

23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
Fixed (Hexen): cvar "msg-hub-override", did not work. danij
21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
danij

2009-11-12

16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
danij
16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
danij
15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
danij
14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
danij
14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
danij
14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
danij

2009-11-11

08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
danij
02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
danij

2009-11-10

01:19 Revision eafa5560 (github): Clean up cheat code stuff.
danij

2009-11-09

17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
danij
05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
danij
04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
danij
04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
danij
04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
danij
00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
danij

2009-11-08

21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to... danij
13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
danij
12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
danij
12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
danij

2009-11-07

20:02 Revision 53716670 (github): Merge changes to g_game.c in earlier commit.
danij
20:02 Revision fb8ac99f (github): Fixed signed/unsigned mismatch warning in P_MaintainControlDoubleClicks.
danij
19:57 Revision 6d1a5602 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
19:18 Revision df8bf50f (github): Apply modifier 1 (strafe) for the turn control.
This is a pretty ugly hack, but the controls menu is already quite a kludge.
The bindings UI in the control panel wil...
skyjake
16:18 Revision 55431f73 (github): Fix build problem.
skyjake
16:17 Revision 0378508e (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
16:12 Revision af460745 (github): Binding modifiers.
Replaced the Strafe control with generic modifier controls.
dd_share.h currently defines 4 modifiers. The old strafe ...
skyjake
13:40 Revision 534069df (github): Fixed compilation error in jDoom and jDoom64 after recent change to G_PlayerLeaveMap.
danij
13:31 Revision 198cef86 (github): Fixed: "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
danij
13:17 Revision 38dea766 (github): Fixed: "HeXen: Unused Wings of Wrath not taken between hubs" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2856040&group_id=74815&atid=542099)
danij
12:34 Revision 5d34e3c2 (github): Fixed: Change to Z momentum calculation in A_PotteryExplode which resulted in the pieces being spawned practically on top of each other (most likely the cause of this bug https://sourceforge.net/tracker/?func=detail&aid=2855375&group_id=74815&atid=542099).
danij
12:08 Revision d9fae4ab (github): Fixed: "HeXen: Mana giving script on Dark Crucibe not functioning" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2870699&group_id=74815&atid=542099).
Fixed: Buffer underflow in P_StartACS if an attempt is made to start a non-existant script. danij
09:35 Revision 9e77d480 (github): Fixed jHexen compilation error due to previous commit.
danij
09:13 Revision f44cf245 (github): Fixed: "Heretic Can't get to the boss level" (see here http://sourceforge.net/tracker/?func=detail&aid=2872474&group_id=74815&atid=542099).
danij
07:48 Revision ee0ba56d (github): Fixed encoding of jHeretic's maps.ded (was ANSI but with UNIX style line endings).
danij
07:31 Revision 0b9aaabc (github): Fixed off by one in buildSectorLineLists introduced in an earlier commit.
danij
07:05 Revision 27e0c3f6 (github): Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
danij
05:46 Revision 2ed6c210 (github): Fixed: "Secret credit for non-secret areas - Heretic E3M4" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878273&group_id=74815&atid=542099#)
danij
03:44 Revision 847c754b (github): Fixed: "Disc of repulsion doesn't push monsters" (see here http://sourceforge.net/tracker/?func=detail&aid=2881103&group_id=74815&atid=542099)
danij
02:02 Revision ddf87842 (github): Fixed: "Linedef action #30 raises floor too high" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2886333&group_id=74815&atid=542099#)
danij
01:04 Revision f511524a (github): Fixed: "Heretic pod generator and pod placement" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099#)
danij

2009-11-06

22:13 Revision 46d195d1 (github): Added: CVAR "rend-dev-sky-always" 1= Always render the sky, even if there are no sky surfaces visible. For debug.
danij

2009-11-04

19:56 Revision dbc65c16 (github): Fixed incorrect conversion of bitshift to floating-point division.
The original code had >>= 2, which is division by 4 and not 2. skyjake
19:56 Revision 0f4f4ad0 (github): Version number to Beta 6.8.
skyjake
 

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