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From 2009-10-16 to 2009-10-29

2009-10-26

07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch.... siliconwolf
07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ... danij

2009-10-20

21:17 Bug #774: General: Mobjs overlapping more than one sector
You are mostly correct however the candles are falling to the height of the ceiling in the sector bellow the wall the... danij
21:17 Bug #773: Hexen Not loading Map
Beat me to it. Glad to hear its now working :-) danij
21:15 Bug #773: Hexen Not loading Map
There are countless errors in your log file which indicate that you installed your current version of Doomsday over a... danij
21:04 Bug #773: Hexen Not loading Map
I am stupid. I just un-installed and reinstalled the application and everything works very well. Thanks guys for an a... ipowers

2009-10-17

22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters
The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ... siliconwolf
 

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