Activity
From 2009-10-14 to 2009-10-27
2009-10-26
- 07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
- Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch....
- 07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
- This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ...
2009-10-20
- 21:17 Bug #774: General: Mobjs overlapping more than one sector
- You are mostly correct however the candles are falling to the height of the ceiling in the sector bellow the wall the...
- 21:17 Bug #773: Hexen Not loading Map
- Beat me to it. Glad to hear its now working :-)
- 21:15 Bug #773: Hexen Not loading Map
- There are countless errors in your log file which indicate that you installed your current version of Doomsday over a...
- 21:04 Bug #773: Hexen Not loading Map
- I am stupid. I just un-installed and reinstalled the application and everything works very well. Thanks guys for an a...
2009-10-17
- 22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters
- The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ...
2009-10-15
- 15:48 Bug #808: Disc of repulsion doesn't push monsters
- Fixed for 1.9.0-beta6.8
- 14:08 Bug #807: Saved games non-functional in 64bit builds
- Have you tried here: http://dengine.net/dew/index.php?title=Installation_(Unix)
Other than that I don't know where... - 11:43 Bug #807: Saved games non-functional in 64bit builds
- Right, that's a known problem then.
Do you know if anybody is distributing 32bit binaries for Linux? I don't feel ... - 11:36 Bug #807: Saved games non-functional in 64bit builds
- Saved games do not work currently in 64bit builds (which I assume you are using). This problem and will be addressed ...
- 11:36 Bug #807 (Closed): Saved games non-functional in 64bit builds
- First I thought that my savegames were corrupted as I would always fall off (or so I think, based on what it looks li...
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