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From 2009-10-07 to 2009-10-20

2009-10-20

21:17 Bug #774: General: Mobjs overlapping more than one sector
You are mostly correct however the candles are falling to the height of the ceiling in the sector bellow the wall the... danij
21:17 Bug #773: Hexen Not loading Map
Beat me to it. Glad to hear its now working :-) danij
21:15 Bug #773: Hexen Not loading Map
There are countless errors in your log file which indicate that you installed your current version of Doomsday over a... danij
21:04 Bug #773: Hexen Not loading Map
I am stupid. I just un-installed and reinstalled the application and everything works very well. Thanks guys for an a... ipowers

2009-10-17

22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters
The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ... siliconwolf

2009-10-15

15:48 Bug #808: Disc of repulsion doesn't push monsters
Fixed for 1.9.0-beta6.8 danij
14:08 Bug #807: Saved games non-functional in 64bit builds
Have you tried here: http://dengine.net/dew/index.php?title=Installation_(Unix)
Other than that I don't know where...
danij
11:43 Bug #807: Saved games non-functional in 64bit builds
Right, that's a known problem then.
Do you know if anybody is distributing 32bit binaries for Linux? I don't feel ...
duclare
11:36 Bug #807: Saved games non-functional in 64bit builds
Saved games do not work currently in 64bit builds (which I assume you are using). This problem and will be addressed ... danij
11:36 Bug #807 (Closed): Saved games non-functional in 64bit builds
First I thought that my savegames were corrupted as I would always fall off (or so I think, based on what it looks li... duclare

2009-10-13

22:54 Bug #807: Saved games non-functional in 64bit builds
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4ffddffb/f6ed/attachment/doomsday.out
duclare
22:51 Bug #806 (Closed): Heretic pod generator and pod placement
The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ... siliconwolf
21:28 Bug #805 (Closed): Heretic pod generator and pod placement
The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ... siliconwolf
21:19 Bug #804 (Closed): Secret credit for non-secret areas - Heretic E3M4
In Heretic E3M4, there are two watery areas full of disciples to either side of the starting point. Later in the map... siliconwolf
02:03 Bug #659: Can't run doomsday on FreeBSD
It's very strange. I've tested 1.9.0-beta6.7 and got another error:
$ /usr/local/bin/doomsday -g jheretic
Z_Creat...
vcub

2009-10-08

20:07 Bug #803: Monsters see through wall/floor/ceil
Fixed for 1.9.0-beta6.8 danij

2009-10-07

00:45 Bug #803 (Closed): Monsters see through wall/floor/ceil
Let's say there's a monster in some trap sector that is raised up. The floor of this trap sector is set to the same h... jimigrey
 

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