Activity
From 2009-08-31 to 2009-09-13
2009-09-09
2009-09-08
- 16:50 Revision f6020468 (github): Fixed: Back segs of one-sided window tricks never intercept LOS rays.
2009-09-05
- 20:10 Revision dbcb973d (github): Added user.name config variable (on clientside).
- 17:34 Revision 236bf054 (github): FOR_EACH and FOR_EACH_REVERSE macros for convenience.
- 15:30 Revision 5c79410b (github): The map is again loaded and the game begins on clientside, but objects
- and thinkers are still missing.
jHeretic and jHexen still need updating. - 11:48 Revision 84fb9109 (github): Code style change: use of underscore in private members.
- Rationale: Previously the underscore was suffixed to private member names.
This results in ugly code such as:
memb...
2009-09-04
- 09:27 Revision 54d120de (github): Fixed jHeretic/jHexen: "Heretic/HeXen: Minor inventory glitches" (see here http://sourceforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099).
- 07:32 Revision 7aca0389 (github): * Fixed: "Erratic Ultimate Doom Exit Behavior" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099).
- 06:38 Revision 40dba242 (github): Removed arbitrary unnecessary comment.
- 06:25 Revision de13de91 (github): Fixed: "Erratic Ultimate Doom Exit Behavior" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099).
- 00:29 Revision d41ef3e9 (github): Fixed: Scrolling plane textures not working jHeretic.
- I can't explain how the lack of this feature could have gone unnoticed. Looking back through our source history it wo...
2009-09-03
- 18:01 Revision 6f2be0c6 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 17:55 Revision 19e479a6 (github): Fixed: "Bullets not visible in map cheat" (see here http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099).
- 13:39 Revision 00a1ca4f (github): Fixed: "SND_INFO error when changing difficulty on MP setup" (see here http://sourceforge.net/tracker/?func=detail&aid=2849463&group_id=74815&atid=542099).
- 13:28 Revision 2fdb7653 (github): Fixed: "Gun-Triggered Switches Inactive in PWADs" (see here http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2849319&group_id=74815).
2009-09-02
- 20:54 Revision 8d836845 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 20:52 Revision 58c0dc02 (github): Continued work on improving the LOS algorithm (will be needed to fix several outstanding bugs).
- * Parameterized internal logic to a set of flags specified with a new function paramater.
* LS_PASSLEFT: Ray may cros... - 06:46 Revision 3a9220d4 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 06:44 Revision 5458e12b (github): Version bump plugins.
- 06:40 Revision c3fd8be9 (github): Updated dependency paths in vcconfig-example.bat
- 06:39 Revision a2011c3f (github): Updated version number in win32 installer build script setup.iss
2009-09-01
- 06:09 Revision a3269488 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
- 06:04 Revision cdf0f58a (github): Fixed jHexen: "Clip through a wall if an object is near". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2799048&group_id=74815&atid=542099)
- 01:04 Revision ff4fa746 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 01:02 Revision 7d22927f (github): Fixed: "Getting stuck behind moved surfaces after reloading level" (see here http://sourceforge.net/tracker/?func=detail&aid=2847962&group_id=74815&atid=542099).
- 00:21 Revision 1663dd2a (github): Fixed jDoom64: No max armor limit.
- 00:21 Revision d14c3a9d (github): Fixed: "Dragonskin Bracers don't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2847965&group_id=74815&atid=542099).
2009-08-31
- 23:15 Revision e69a838a (github): Fixed minor issue in GL_LoadRawTex which assumed raw textures to always be 320x200. If a given lump was smaller (as is the case with the automap background in jHexen) this would result in a memcpy source overflow (innocous because the destination buffer was always big enough to retain it).
- 23:06 Revision 11ec72c8 (github): Fixed file encoding yet again.
- 11:03 Revision 7bad4646 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 11:01 Revision 6cbcefea (github): Fixed: Non-working model particles.
- 09:55 Revision 6262628a (github): Fixed: Minor issues with tracking players entering/leaving the void.
- 09:51 Revision 956639f0 (github): Split the "point in subsector" sub-algorithm from R_IsPointInSector2 into a new function named R_IsPointInSubsector
- 09:47 Revision 362056ae (github): Fixed: Line specials triggered by line attacks could be activated if used on onesided linedefs and hitting them from on the wrong side. For example, shooting at switches from behind (when outside the map).
- Changed: It is now possible to use line attacks from outside the map to hit targets within.
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