Project

General

Profile

Activity

From 2009-05-12 to 2009-05-25

2009-05-25

00:37 Revision 22310358 (github): Continued work on cleaning up the texture manager.
danij

2009-05-24

17:29 Revision c2702b8d (github): Continued work on cleaning up the texture manager.
danij
16:07 Revision 1a20d5d1 (github): Continued work on cleaning up the texture manager.
danij
11:11 Revision d0f3a080 (github): Continued work on cleaning up the texture manager.
danij
03:02 Revision e2eb8fc3 (github): Continued work on cleaning up the texture manager.
danij
02:57 Revision d231e1b0 (github): White space tweaks to doomsday.def
danij
02:52 Revision ac1ebdbe (github): Fixed: "jDRP: Weapons point too far to the left" (the FOV shift was being applied to yaw rather than pitch) (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
danij

2009-05-23

12:35 Revision 7eb7009f (github): Make use of the gltexture_t interface with model skins and model shiny skins.
Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltext... danij
08:30 Revision 4b009136 (github): Fixed const/non-const compilation warning in R_ExpandSkinName.
danij
08:15 Revision de9fe881 (github): Fixed: SIGSEGV when attempting to prepare a model from a definition which uses the autoscale feature and the sprite it references can not be found.
danij
04:31 Revision 1e7b0ae9 (github): Fixed: "Infine events command not working" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
danij
03:36 Revision 46920ceb (github): Fixed: When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck in an cycle, continuously playing the script over.
danij

2009-05-16

16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij

2009-05-14

18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
danij
18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
danij
18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
danij
17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
danij
16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
danij
01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
danij

2009-05-12

23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c danij
18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
danij
14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
danij
 

Also available in: Atom