Project

General

Profile

Activity

From 2009-05-05 to 2009-05-18

2009-05-16

16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij

2009-05-14

18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
danij
18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
danij
18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
danij
17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
danij
16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
danij
01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
danij

2009-05-12

23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c danij
18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
danij
14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
danij

2009-05-07

01:59 Revision 0f7a67c7 (github): Fixed: Icon of Sin explosions spawned via A_BrainExplode appear far east of where they should be.
danij

2009-05-06

20:36 Revision 7b55d498 (github): Updated version number.
skyjake
20:36 Revision 09d884d4 (github): There is no malloc.h on the Mac. I believe stdlib.h and string.h should define it on all platforms (it's the standard, right?).
skyjake
16:19 Revision 913509a7 (github): Minor version number bump, all plugins.
danij
14:43 Revision b421061e (github): Fixed capitalization in status message.
danij
14:29 Revision 7f3c661a (github): Fixed (dsDirectSound): EAX support broken.
danij

2009-05-05

21:13 Revision 2ac151ce (github): Fixed jHexen: Command line option -warp not working.
danij
21:03 Revision b0ceb933 (github): Fixed jHeretic: Command line option -warp not working.
danij
20:52 Revision d513bc69 (github): Fixed jDoom: "Using diffrent weapon ammo bug" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=1657409&group_id=74815&atid=542099).
danij
16:32 Revision 24315241 (github): Combined the weapon, state number members of weaponmodeinfo_t into an array for convenience.
danij
16:28 Revision c34e2358 (github): r_lumobjs.h was missing the predeclaration for LO_DrawLumobjs in non-debug builds.
danij
12:16 Revision 09d502a1 (github): Updated Windows Inno Setup 5 script:
* Use /snowberry/graphics/snowberry.ico as the uninstall icon shown in Add/Remove programs.
* Added LICENSE docs to t...
danij
11:01 Revision 2a8b35ab (github): Changed jHeretic: Speed+Use no longer skips an inventory item. The control binding system can now be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolete.
Changed jHexen: Speed+Use no longer skips an inventory item. The control binding system now be used to replicate this... danij
09:42 Revision a459f5b4 (github): Fixed: "Doom Armour Icon on full screen is squashed vertically" (see here http://sourceforge.net/tracker/?func=detail&aid=2762310&group_id=74815&atid=542099).
Reverted changes to ST_drawHUDSprite which assumed that the engine did not have to resize the HUD sprite textures to ... danij
09:13 Revision 4d078c93 (github): Fixed: Rendering glitch with shiny surfaces that do not specify a mask texture.
danij
08:42 Revision 0d2dbe46 (github): Fixed typo.
danij
08:28 Revision 30c3bf98 (github): Minor optimization to the message log so as to avoid reallocing where possible every time a message is posted.
danij
07:56 Revision afa741e5 (github): Fixed typo in comment.
danij
07:55 Revision 682e781d (github): Fixed all games: CCmd "msgrefresh" not working.
Changed jDoom/jDoom64/jHeretic: Renamed cvar "msg-secret" to "server-game-announce-secret". danij
 

Also available in: Atom