Activity
From 2009-03-30 to 2009-04-12
2009-04-12
- 23:28 Revision ba831923 (github): First steps towards the "game rules" and "player profiles" proposals. Part 5 of 5.
- 23:25 Revision 1d8187eb (github): First steps towards the "game rules" and "player profiles" proposals. Part 4 of 5.
- 23:22 Revision c507a115 (github): First steps towards the "game rules" and "player profiles" proposals. Part 3 of 5.
- 23:19 Revision 1b524a9d (github): First steps towards the "game rules" and "player profiles" proposals. Part 2 of 5.
- 23:17 Revision 6166f74a (github): First steps towards the "game rules" and "player profiles" proposals. Part 1 of 5.
- Added numerous \fixme and \todo comments about potential unified networking issues found in the process. Split up gam...
- 22:26 Revision 260e569c (github): Ensure we allocate a large enough string for the copy of the busy mode task name taken in Con_Busy().
- 22:24 Revision 496fa9b9 (github): Removed unused engine global variable setSizeNeeded.
2009-04-11
- 00:14 Revision 9d3fab00 (github): Changed Snowberry: Removed option for disabling FMOD (no longer in use).
2009-04-10
- 23:43 Revision 7424a7b2 (github): Fixed Snowberry: Missing text string in the language files for sound-driver-directsound.
- Am I correct in thinking that not all language files need every string and that when missing; the english.lang is the...
- 23:38 Revision caef4d3c (github): Changed Snowberry: Made SDL_mixer the default audio plugin under Windows.
- 15:21 Revision 9b2cdc62 (github): Split CCmdMapCycle into two callback funcs (for "startmapcycle" and "endmapcycle").
- 14:29 Revision 1e75693f (github): Changed jHexen: Removed redundant (and non-working) -debugsound command line option.
- Big clean up in preparation for game rules module.
- 01:08 Revision fba69e46 (github): Changed jHeretic/jHexen: Removed the -devmaps command line option.
- Minor changes to jHexen's script parser (MAPINFO/SNDSEQ), further isolating it in preparation for DED Reader ver2.
Ma...
2009-04-02
- 02:20 Revision 69b6a2be (github): Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map.
- 01:53 Revision 5ece330b (github): Fixed typo.
2009-04-01
2009-03-31
- 23:44 Revision 0a1d1271 (github): Bump minor version numbers of all plugins.
- 22:09 Revision 0b6f80b1 (github): Typo!
- 21:30 Revision b06d7886 (github): Mac compilation tweaks.
- 21:29 Revision a12efb4f (github): Increased symbolic event generation threshold for axes.
- 21:26 Revision 0405f1a8 (github): Updated documentation for Beta 6.1
- 00:20 Revision 6140e49d (github): Fixed Snowberry UI layout issues.
- The problem was that the HTML-formatted content was relying on implicit </td> and </tr> tags. Apparently wxWidgets no...
2009-03-30
- 00:40 Revision b874c30b (github): Fixed: "jHexen: Savegame Crash with jXRP" see here (http://sourceforge.net/tracker/?func=detail&aid=2647053&group_id=74815&atid=542099).
- Added: cvar "rend-dev-generator-show-indices" - Display particle generator origin indices (for debug). Note that type...
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