Activity
From 2009-03-09 to 2009-03-22
2009-03-22
- 21:52 Bug #647 (Closed): when environment pack is selected the music does not work
- In the addons section of the doomsday engine, I clicked on the environment addon (with the fog, sky effect, etc). I n...
2009-03-21
- 16:02 Bug #646 (Closed): jHexen Deathkings Crash
- Game crashes at same point in the Catacomb Map 4 (44). Error: Set Value: DDVT_PTR incompatible with value type DDV...
- 15:40 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi... - 14:20 Bug #645 (Rejected): Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- When starting the current doomsday release with the original DoomII wad (copied from original CD), it can not be star...
2009-03-20
- 19:50 Bug #632: jHexen: Savegame Crash with jXRP
- Hexen Savegames, Part 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/3fca/attachment... - 19:50 Bug #632: jHexen: Savegame Crash with jXRP
- File Added: Hexen Savegame.part2.rar
- 19:50 Bug #632: jHexen: Savegame Crash with jXRP
- Hexen Savegames, Part 1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/fe66/attachment... - 19:50 Bug #632: jHexen: Savegame Crash with jXRP
- I've uploaded the "hexndata" and "doomsday.out from "Doomsday\snowberry\runtime", but I had to split the file, becaus...
- 13:53 Bug #632: jHexen: Savegame Crash with jXRP
- Please attach your savegame files to this tracker item so that we may debug the problem.
- 15:05 Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
- Fixed in svn for 1.9.0-beta6.1
- 14:47 Bug #628: Failing to read more than one loose ded
- Fixed in svn for 1.9.0-beta6.1
- 13:55 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- Fixed in svn for 1.9.0-beta6.1
- 13:40 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been...
- 13:55 Bug #626: jHexen: Savegame bug (e.g. seven portals)
- Fixed in svn for 1.9.0-beta6.1
- 13:54 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- Fixed in svn for 1.9.0-beta6.1
- 13:07 Bug #637: [Hexen] Class change in-game causes instability, issues
- After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi...
2009-03-12
- 20:51 Bug #644: MAP01 error with Doom2.wad 1.9
- Thanks.
- 20:32 Bug #644: MAP01 error with Doom2.wad 1.9
- I see the problem. You will need to manually clear the map cache in your Doomsday runtime directory. In Doomsday 1.9....
- 20:16 Bug #644: MAP01 error with Doom2.wad 1.9
- The Map error and you can see there the general error.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/... - 20:16 Bug #644: MAP01 error with Doom2.wad 1.9
- I'm using the 1.9.0 beta5 and not, I'm not trying to load a old game. I press new game (select) and the difficulty an...
- 09:08 Bug #637: [Hexen] Class change in-game causes instability, issues
- When a player class change occurs, the player is spawned again at the same location resulting in a new mobj. Problem ...
2009-03-10
- 22:00 Bug #644: MAP01 error with Doom2.wad 1.9
- We'll need at least some info in order to resolve this. Which version of Doomsday are you using?
If you are trying... - 20:51 Bug #644 (Closed): MAP01 error with Doom2.wad 1.9
- I updated my wad to the leasted version. After that, when i start a game from the begining, i get with video error, a...
- 15:48 Bug #633: Low Damage with Timons Axe and Gauntlets
- Fixed in rev #6450
- 14:52 Bug #640: Delay with use key on intermission screens
- Rather than fix this minor problem, I suggest that we postpone this until beta7 as there are a few other issues with ...
- 14:21 Bug #627: Mousewheel-down doesn't bind
- Fixed in rev #6448
- 12:13 Bug #638: Monsters become active at start of some maps
- At the start of E2M1 it seems to be a call to P_CheckSight, via A_Look that is incorrectly determining that the playe...
2009-03-09
- 09:41 Bug #643: wad midspace texture name does not work?
- small wad and ded to test the materials
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/38dd4ee5... - 00:29 Bug #643 (Closed): wad midspace texture name does not work?
- When using a sprite as a wall texture by typing the sidedef texture name in doombuilder
material does not show up.
...
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